Vulpinii / bezier_curve_editorLinks
This program is a curve editor. It is based on Bézier curves calculated with the method of Bernstein polynomials or the recursive method of Casteljau. You can load 5 different examples and change the position of the control points or create your own curve.
☆12Updated 4 years ago
Alternatives and similar repositories for bezier_curve_editor
Users that are interested in bezier_curve_editor are comparing it to the libraries listed below
Sorting:
- cloud rendering by Carlos Jiménez de Parga☆12Updated 7 months ago
- Tiny Global Illumination OpenGL Renderer☆51Updated 9 years ago
- A proof of concept tool for painting textures in 3D, written in C++ and using Qt and OpenGL. The tool allows to paint a set of PBR ttextu…☆8Updated 3 years ago
- A 3d smoke simulation program with volume rendering☆23Updated 7 years ago
- vGizmo3D - quaternions based GIZMO 3D: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them☆60Updated 4 months ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆18Updated 6 years ago
- import fbx file and display animations☆14Updated 12 years ago
- procedural geometry for Ogre3D☆44Updated last month
- Screen space fluid rendering with Ogre and Nvidia PhysX☆10Updated 8 years ago
- Physically-based Eulerian Fluid Simulation: Smoke Simulator☆12Updated 8 years ago
- Yet another FBX exporter with flatbuffers serialization, goes with the Viewer (https://github.com/VladSerhiienko/Viewer, WIP).☆66Updated 6 years ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 7 years ago
- An efficient interactive C++ renderer for ShaderToy-alike demos with 2D/3D/CubeMap/Video/Camera/LightField/Volume textures. (Partially us…☆66Updated 5 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆45Updated 6 years ago
- Lightweight/Lightfast GLSL and HLSL shader toy made using Vulkan☆27Updated 2 years ago
- OpenGL compute shader fluid☆22Updated 5 years ago
- Trying to trim down the size of my Vulkan repo...☆29Updated 7 years ago
- Header-only base C++ library.☆20Updated 8 years ago
- 🔺 Fast and simple polygon triangulation library.☆43Updated 7 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- Implementation of Some Water Rendering Techniques☆25Updated 5 years ago
- A screen space sub-surface scattering demo implemented with vulkan api☆16Updated 5 years ago
- 3D graphics engine☆49Updated 3 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- Cross-platform, Image/Video process library, learn from GPUImage but more than 2D.☆44Updated 2 years ago
- 2D fluid simulation using GPU☆10Updated 6 years ago
- ☆25Updated 4 years ago
- SPARK Particle Engine, a portable lightweight C++ library for particle effects☆19Updated 7 years ago
- DirectX 11 3D smoke simulation by Eulerian grid method for solving Navier-Stokes equation and rendering by volume ray-casting, all with c…☆39Updated 5 years ago