jing-interactive / meloLinks
melo is mesh loader for OBJ, glTF2 and PLY
☆47Updated 4 years ago
Alternatives and similar repositories for melo
Users that are interested in melo are comparing it to the libraries listed below
Sorting:
- Utilities to manipulate spherical images☆71Updated 6 years ago
- Signed Distance Function Sculpting☆53Updated 7 years ago
- Utilities to manipulate spherical images☆114Updated 7 years ago
- 3D painting tool☆39Updated 12 years ago
- High dynamic range rendering, with lens flare approximation and bloom☆79Updated last year
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- A particle engine running on the GPU, using c++14 and OpenGL 4.4.☆195Updated 7 months ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- Various tests of Physically-Based Rendering via Three.js☆40Updated 8 years ago
- GPU fluid simulation☆171Updated 13 years ago
- A self-study of simulating ocean waves. Featuring Gerstner waves and Statistic FFT approach. Using OpenGL C++☆16Updated 9 years ago
- This project implements style functions for volume rendering, producing cheap but quality visuals with the use of litspheres. Style trans…☆28Updated 8 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 5 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 7 years ago
- An ocean simulation based on the paper by Jerry Tessendorf.☆43Updated 9 years ago
- NanoPM, single header only PatchMatch☆75Updated 3 months ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- Yet another FBX exporter with flatbuffers serialization, goes with the Viewer (https://github.com/VladSerhiienko/Viewer, WIP).☆66Updated 6 years ago
- spica is a cross-platform renderer☆21Updated 7 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- The experimental implementation of Blue-noise Dithered Sampling☆20Updated 9 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆38Updated 5 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- [deprecated] merged into https://github.com/ddiakopoulos/polymer☆160Updated 7 years ago
- Implementation of curl noise for particles simulated on GPU with OpenGL☆45Updated 6 years ago
- #include <engine>☆40Updated 6 years ago
- Automatic UV Unwrapping Library for Dust3D☆91Updated 5 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- Curl-Noise Particle Flow using OpenCL☆21Updated 4 years ago