jing-interactive / meloLinks
melo is mesh loader for OBJ, glTF2 and PLY
☆47Updated 4 years ago
Alternatives and similar repositories for melo
Users that are interested in melo are comparing it to the libraries listed below
Sorting:
- Utilities to manipulate spherical images☆71Updated 6 years ago
- 3D painting tool☆39Updated 12 years ago
- A particle engine running on the GPU, using c++14 and OpenGL 4.4.☆195Updated 5 months ago
- Utilities to manipulate spherical images☆113Updated 7 years ago
- High dynamic range rendering, with lens flare approximation and bloom☆78Updated last year
- This project implements style functions for volume rendering, producing cheap but quality visuals with the use of litspheres. Style trans…☆28Updated 8 years ago
- Cinder port of https://github.com/gangliao/Order-Independent-Transparency-GPU☆15Updated 6 years ago
- ☆14Updated 7 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆38Updated 5 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- Signed Distance Function Sculpting☆53Updated 7 years ago
- The experimental implementation of Blue-noise Dithered Sampling☆20Updated 8 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 4 years ago
- Various tests of Physically-Based Rendering via Three.js☆40Updated 8 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- A Single C++ Header Generating 3D Triangulated Rounded Corner Box☆17Updated 8 years ago
- A Volume renderer that utilizes ray casting and ray marching through a 3D voxel grid to generate puffy clouds☆51Updated 2 months ago
- Automatic UV Unwrapping Library for Dust3D☆87Updated 5 years ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆121Updated 6 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- Yet another FBX exporter with flatbuffers serialization, goes with the Viewer (https://github.com/VladSerhiienko/Viewer, WIP).☆66Updated 6 years ago
- NanoPM, single header only PatchMatch☆75Updated last month
- OpenGL-based voxel renderer☆66Updated 9 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆26Updated 10 years ago
- Multiple Interacting Fluids Project☆15Updated 13 years ago
- ☆33Updated 3 years ago
- Generating Trees with a Space Colonization Algorithm☆39Updated 7 years ago