jing-interactive / meloLinks
melo is mesh loader for OBJ, glTF2 and PLY
☆47Updated 4 years ago
Alternatives and similar repositories for melo
Users that are interested in melo are comparing it to the libraries listed below
Sorting:
- Utilities to manipulate spherical images☆71Updated 6 years ago
- Signed Distance Function Sculpting☆53Updated 8 years ago
- A particle engine running on the GPU, using c++14 and OpenGL 4.4.☆195Updated 8 months ago
- High dynamic range rendering, with lens flare approximation and bloom☆78Updated last year
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 5 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- Utilities to manipulate spherical images☆114Updated 7 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- GPU fluid simulation☆171Updated 13 years ago
- Various tests of Physically-Based Rendering via Three.js☆40Updated 8 years ago
- 3D painting tool☆39Updated 12 years ago
- ☆33Updated 3 years ago
- A self-study of simulating ocean waves. Featuring Gerstner waves and Statistic FFT approach. Using OpenGL C++☆16Updated 9 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆38Updated 5 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- An ocean simulation based on the paper by Jerry Tessendorf.☆43Updated 9 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- OpenGL-based voxel renderer☆65Updated 9 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Updated 8 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆60Updated 9 years ago
- #include <engine>☆40Updated 6 years ago
- This project implements style functions for volume rendering, producing cheap but quality visuals with the use of litspheres. Style trans…☆28Updated 8 years ago
- A repository for personal experimental purpose☆11Updated 7 years ago
- A CUDA based, realtime interactive pathtracer☆27Updated 7 years ago
- ☆14Updated 7 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago