jing-interactive / meloLinks
melo is mesh loader for OBJ, glTF2 and PLY
☆47Updated 4 years ago
Alternatives and similar repositories for melo
Users that are interested in melo are comparing it to the libraries listed below
Sorting:
- Utilities to manipulate spherical images☆71Updated 7 years ago
- Signed Distance Function Sculpting☆53Updated 8 years ago
- Utilities to manipulate spherical images☆113Updated 7 years ago
- High dynamic range rendering, with lens flare approximation and bloom☆78Updated 2 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 13 years ago
- Various tests of Physically-Based Rendering via Three.js☆40Updated 8 years ago
- GPU particle simulation engine, inspired by Agni's Philosophy.☆194Updated last year
- This project implements style functions for volume rendering, producing cheap but quality visuals with the use of litspheres. Style trans…☆28Updated 8 years ago
- GPU fluid simulation☆175Updated 13 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 5 years ago
- An ocean simulation based on the paper by Jerry Tessendorf.☆44Updated 9 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆82Updated 8 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆39Updated 6 years ago
- #include <engine>☆40Updated 7 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆65Updated 8 years ago
- Physically-Based Rendering in glTF 2.0 using WebGL☆24Updated 8 years ago
- TGen - Simple C++ Tangent Generator☆42Updated 6 years ago
- Ray dispersion visualization in WebGL☆90Updated 8 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆61Updated 9 years ago
- Generating Trees with a Space Colonization Algorithm☆46Updated 7 years ago
- A CUDA based, realtime interactive pathtracer☆27Updated 8 years ago
- 3D painting tool☆39Updated 12 years ago
- Yet another FBX exporter with flatbuffers serialization, goes with the Viewer (https://github.com/VladSerhiienko/Viewer, WIP).☆66Updated 6 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- The experimental implementation of Blue-noise Dithered Sampling☆21Updated 9 years ago
- Atmosphere shaders using BGFX☆39Updated 7 years ago
- A self-study of simulating ocean waves. Featuring Gerstner waves and Statistic FFT approach. Using OpenGL C++☆16Updated 9 years ago