philcn / OrderIndependentTransparencyLinks
Cinder port of https://github.com/gangliao/Order-Independent-Transparency-GPU
☆15Updated 6 years ago
Alternatives and similar repositories for OrderIndependentTransparency
Users that are interested in OrderIndependentTransparency are comparing it to the libraries listed below
Sorting:
- OpenGL LightMapper for openFrameworks☆26Updated 3 years ago
- A C++ implementation of curl noise for adding turbulence to particles.☆16Updated 8 years ago
- Thin wrapper around Cmft for use with Cinder☆12Updated 8 years ago
- GPU marching cubes implementation for openFrameworks using a compute shader.☆18Updated 7 years ago
- Cinder block for building video and image effects graphs☆18Updated 7 years ago
- A self-study of simulating ocean waves. Featuring Gerstner waves and Statistic FFT approach. Using OpenGL C++☆16Updated 9 years ago
- Curl-Noise Particle Flow using OpenCL☆21Updated 4 years ago
- glTF Spec for Cinder☆15Updated 7 years ago
- melo is mesh loader for OBJ, glTF2 and PLY☆47Updated 4 years ago
- Fast translucent object rendering with GLSL.☆21Updated 9 years ago
- hdr to rgba8 encoding/decoding tool☆25Updated 10 years ago
- Due to lack of GL_TIMESTAMP impl, no inner-scope queries are allowed on OS X.☆1Updated 4 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- ☆10Updated 5 years ago
- This project implements style functions for volume rendering, producing cheap but quality visuals with the use of litspheres. Style trans…☆28Updated 8 years ago
- Basic 'photoshop' style scene graph.☆13Updated 7 years ago
- ☆14Updated 7 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- ☆33Updated 3 years ago
- Radix Sort implemented in DirectCompute☆21Updated 11 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆38Updated 5 years ago
- A Cinder apps that utilizes a deferred rendering engine to render lights and SSAO. There is also point-light shadow-mapping.☆32Updated 10 years ago
- Image processing tool for physically based shading.☆33Updated 3 years ago
- Clustered Deferred and Clustered Forward Plus Shading in WebGL☆34Updated 4 years ago
- A GPU implementation of a unified approach to grown structures, implemented with Vulkan☆51Updated 7 years ago
- Implementation of curl noise for particles simulated on GPU with OpenGL☆45Updated 6 years ago
- Implementing Different Methods of Circle to Circle Collision Detection using variety of new Technologies: Vulkan Graphics/Compute API, AV…☆61Updated 4 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆17Updated 9 years ago
- A repository for personal experimental purpose☆11Updated 7 years ago