philcn / OrderIndependentTransparencyLinks
Cinder port of https://github.com/gangliao/Order-Independent-Transparency-GPU
☆15Updated 7 years ago
Alternatives and similar repositories for OrderIndependentTransparency
Users that are interested in OrderIndependentTransparency are comparing it to the libraries listed below
Sorting:
- A C++ implementation of curl noise for adding turbulence to particles.☆17Updated 9 years ago
- GPU marching cubes implementation for openFrameworks using a compute shader.☆18Updated 8 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- ☆41Updated 10 years ago
- Trying to trim down the size of my Vulkan repo...☆29Updated 8 years ago
- ☆23Updated 13 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆39Updated 6 years ago
- Radix Sort implemented in DirectCompute☆21Updated 12 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 5 years ago
- melo is mesh loader for OBJ, glTF2 and PLY☆47Updated 4 years ago
- Implementation of curl noise for particles simulated on GPU with OpenGL☆46Updated 6 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 13 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆82Updated 8 years ago
- OpenGL LightMapper for openFrameworks☆26Updated 3 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆45Updated 6 years ago
- A GPU implementation of a unified approach to grown structures, implemented with Vulkan☆51Updated 8 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆17Updated 9 years ago
- hdr to rgba8 encoding/decoding tool☆25Updated 11 years ago
- This project implements style functions for volume rendering, producing cheap but quality visuals with the use of litspheres. Style trans…☆28Updated 8 years ago
- Thin wrapper around Cmft for use with Cinder☆12Updated 9 years ago
- Clustered Deferred and Clustered Forward Plus Shading in WebGL☆35Updated 5 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 11 years ago
- Yet another FBX exporter with flatbuffers serialization, goes with the Viewer (https://github.com/VladSerhiienko/Viewer, WIP).☆66Updated 6 years ago
- Vulkan app demonstrating glTF 2.0 Morph Targets (Blend shapes)☆25Updated 5 years ago
- Image processing tool for physically based shading.☆33Updated 4 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆27Updated 10 years ago
- ☆44Updated 6 years ago
- Cinder block for building video and image effects graphs☆17Updated 7 years ago
- Vulkan implementation of "Responsive Real-Time Grass Rendering for General 3D Scenes" by Jahrmann and Wimmer☆13Updated 8 years ago
- A self-study of simulating ocean waves. Featuring Gerstner waves and Statistic FFT approach. Using OpenGL C++☆16Updated 9 years ago