codetiger / Font23DLinks
Convert any text to a 3d mesh using any font style
☆138Updated 2 years ago
Alternatives and similar repositories for Font23D
Users that are interested in Font23D are comparing it to the libraries listed below
Sorting:
- Seamlessly erase seams from your favorite 3D models.☆122Updated 7 months ago
- An efficient interactive C++ renderer for ShaderToy-alike demos with 2D/3D/CubeMap/Video/Camera/LightField/Volume textures. (Partially us…☆65Updated 5 years ago
- Utilities to manipulate spherical images☆71Updated 6 years ago
- Shading techniques and GLSL snippets☆222Updated this week
- A collection of common mesh subdivision algorithms☆98Updated 7 years ago
- Dual Marching Cubes Implementation in C++☆65Updated 4 years ago
- Automatic UV Unwrapping Library for Dust3D☆87Updated 4 years ago
- Mesh simplification with UV's boundary preserved☆512Updated 5 years ago
- The Asset-Importer-Lib for free models☆157Updated 4 months ago
- glTF Tutorials☆71Updated 8 years ago
- INACTIVE - Mesh parameterization / UV unwrapping library☆30Updated 5 years ago
- ☆39Updated 2 years ago
- glTF 2.0 parser/loader for C++17, supports many extensions likes `KHR_draco_mesh_compression`, `KHR_lights_punctual`, `KHR_materials_clea…☆77Updated 9 months ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆97Updated 3 years ago
- A demo of ambient occlusion map baking using DXR☆64Updated 3 years ago
- Standalone library for TrueType font tessellation. Allows to load ttf-file and convert its glyphs to 2D or 3D mesh objects without raster…☆216Updated 11 months ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆162Updated last year
- ☆312Updated last year
- SMAA (Enhanced Subpixel Morphological Antialiasing) post-processing; WebGL (OpenGL ES 2.0) implementation with no fluff.☆97Updated 4 years ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆60Updated 5 years ago
- A procedural geometry generation library for C++11☆223Updated 2 years ago
- Cross platform 3D renderer in C++ and OpenGL with lighting, shadows and materials.☆187Updated last month
- Yet another FBX exporter with flatbuffers serialization, goes with the Viewer (https://github.com/VladSerhiienko/Viewer, WIP).☆66Updated 6 years ago
- ☆94Updated 3 years ago
- Sampler to create the glTF sample environments☆145Updated last year
- TinyMesh is a light-weight mesh processing library in C/C++.☆96Updated last year
- Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0☆42Updated 3 years ago
- ☆214Updated last week
- ambient occlusion baking tool☆244Updated 6 years ago
- Implementing Different Algorithms to mimic Bokeh Depth Of Field: A Physical Camera Effect created due to Focal Length, Aperture size, sha…☆166Updated last year