repalash / CUDAPathTracerRLLinks
Monte Carlo based path tracer with both CPU(with openMP) and GPU support(with CUDA and Reinforcement Learning optimization). RL ideas from NVidia paper: Learning Light Transport the reinforced way
☆23Updated 7 years ago
Alternatives and similar repositories for CUDAPathTracerRL
Users that are interested in CUDAPathTracerRL are comparing it to the libraries listed below
Sorting:
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- 2D visualizer for specular path manifolds☆65Updated 4 years ago
- ☆18Updated 4 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- ☆59Updated 2 years ago
- A simple and fast parser for PBRT v3 files☆24Updated last year
- A GPU-based ray tracer using CUDA☆56Updated 8 years ago
- An interactive OpenCL wavefront path tracer☆78Updated last year
- Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.☆36Updated 5 years ago
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Updated 5 years ago
- Renderer and BVH traversal library☆59Updated 8 months ago
- A Real-Time Path Tracing Reconstruction based on Blockwise Multi-order Feature Regression and implemented with DXR☆72Updated 5 years ago
- Implementation of the Eurographics 2021 paper: "Correlation-Aware MIS for Bidirectional Rendering Algorithms"☆15Updated 4 years ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 3 years ago
- Offline renderer used for my blog posts☆103Updated 6 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- Interactive Path Tracing with Spatiotemporal Variance Guided Filter (SVGF)☆124Updated 4 years ago
- OptiX Path Tracer☆90Updated 4 months ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆58Updated last year
- A collection of gradient-domain light transport algorithms implemented with Mitsuba☆87Updated 2 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆49Updated 3 years ago
- physically based path tracer on gpu☆56Updated 4 years ago
- Bidirectional Path Tracing for Rendering Participating Media☆29Updated 7 years ago
- Integrating Clipped Spherical Harmonics Expansions☆46Updated 4 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 9 years ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆163Updated last year
- Monte Carlo Ray Tracing Renderer☆76Updated 6 years ago
- This repository will eventually hold the supplemental data and code for the paper: "" which will be presented at SIGGRAPH 2022☆28Updated 2 years ago
- This is my experiments with BVH build algorithms on GPU.☆56Updated 9 months ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆86Updated last year