repalash / CUDAPathTracerRL
Monte Carlo based path tracer with both CPU(with openMP) and GPU support(with CUDA and Reinforcement Learning optimization). RL ideas from NVidia paper: Learning Light Transport the reinforced way
☆22Updated 6 years ago
Alternatives and similar repositories for CUDAPathTracerRL:
Users that are interested in CUDAPathTracerRL are comparing it to the libraries listed below
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆49Updated 2 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆40Updated last year
- 2D visualizer for specular path manifolds☆65Updated 3 years ago
- ☆17Updated 4 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- A ray tracer based on nori and mitsuba. (Used only for learning)☆12Updated 4 years ago
- PIC/FLIP/APIC fluid simulation☆33Updated 3 years ago
- physically based path tracer on gpu☆55Updated 4 years ago
- A simple and fast parser for PBRT v3 files☆24Updated last year
- Experimental GPU renderer using two-stage programming☆35Updated 2 years ago
- Code for "Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines" (SIGGRAPH 2022 Talk) by Tizian Zeltner, Brent Burley, a…☆44Updated 2 years ago
- Implementation of Efficient Energy-Compensated VPLs using Photon Splatting (and various rendering techniques)☆27Updated 3 years ago
- ☆18Updated 3 years ago
- A collection of gradient-domain light transport algorithms implemented with Mitsuba☆86Updated last year
- Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.☆36Updated 5 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Basic CUDA path tracer with triangle mesh support☆51Updated 5 years ago
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆28Updated 2 years ago
- Quantifying the Error of Light Transport Algorithms☆14Updated 5 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆83Updated 10 months ago
- Integrating Clipped Spherical Harmonics Expansions☆44Updated 4 years ago
- Implementation of the Eurographics 2021 paper: "Correlation-Aware MIS for Bidirectional Rendering Algorithms"☆15Updated 4 years ago
- Offline renderer used for my blog posts☆103Updated 6 years ago
- Project for scientific visualization☆18Updated 3 years ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 3 years ago
- This is my experiments with BVH build algorithms on GPU.☆52Updated 5 months ago
- ☆31Updated 2 years ago
- Base code for assignments in Dartmouth's Fall 2022 offering of CS 87/287☆16Updated 2 years ago
- This repository will eventually hold the supplemental data and code for the paper: "" which will be presented at SIGGRAPH 2022☆28Updated 2 years ago
- Monte Carlo Ray Tracing Renderer☆76Updated 6 years ago