dougbinks / BunnyLOD
Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification
☆78Updated 4 years ago
Alternatives and similar repositories for BunnyLOD:
Users that are interested in BunnyLOD are comparing it to the libraries listed below
- Automatic conservative mesh occluder generation by box filling☆125Updated 5 years ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆82Updated 5 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago
- Playground for messing around with bgfx and friends☆58Updated 5 years ago
- Order Independent Transparency via Linked List Sorting on GPU☆79Updated 4 years ago
- A library of distance and occlusion generation routines☆112Updated 6 years ago
- Demoscene graphics engine.☆59Updated 4 years ago
- Subpixel Morphological AntiAliasing OpenGL/Vulkan demo☆77Updated 10 months ago
- Single header "no-allocation" KTX/DDS file reader☆118Updated last year
- A demo of ambient occlusion map baking using DXR☆64Updated 3 years ago
- SSE Frustum Culling Demo☆70Updated 3 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆114Updated 7 years ago
- ☆81Updated 6 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- glTF Tutorials☆71Updated 8 years ago
- Clustered forward rendering demo with Vulkan☆57Updated 7 years ago
- A small dx12 base program I use to test shaders and techniques☆48Updated 2 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆55Updated 3 years ago
- Rasterization on the GPU in "slow motion".☆62Updated 5 years ago
- ☆130Updated 2 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- Tile-based SW rasterizer☆34Updated 5 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- A small dx11 base program I use to test shaders and techniques☆87Updated 3 years ago
- Fiber-based job system with extremely simple API☆81Updated 4 years ago
- ☆97Updated 2 years ago
- ☆41Updated 4 years ago