dougbinks / BunnyLOD
Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification
☆75Updated 4 years ago
Related projects ⓘ
Alternatives and complementary repositories for BunnyLOD
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆78Updated 5 years ago
- Automatic conservative mesh occluder generation by box filling☆124Updated 4 years ago
- A small dx12 base program I use to test shaders and techniques☆48Updated 2 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆128Updated 3 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- This is a physically based real-time renderer made for learning purposes.☆88Updated 7 years ago
- SSE Frustum Culling Demo☆69Updated 3 years ago
- Bounding Halfspace Hierarchy☆125Updated 5 years ago
- A demo of ambient occlusion map baking using DXR☆62Updated 2 years ago
- Playground for messing around with bgfx and friends☆53Updated 5 years ago
- Single header "no-allocation" KTX/DDS file reader☆113Updated 7 months ago
- Demoscene graphics engine.☆58Updated 4 years ago
- Fiber-based job system with extremely simple API☆80Updated 3 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆78Updated 5 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆63Updated 7 years ago
- ☆128Updated last year
- Clustered forward rendering demo with Vulkan☆54Updated 6 years ago
- Order Independent Transparency via Linked List Sorting on GPU☆77Updated 4 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆112Updated 7 years ago
- 📄 Triangle packer for light map☆75Updated 6 years ago
- ☆16Updated 8 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 4 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 11 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆236Updated last year
- Converting vertex meshes to voxel data and visualizing using VCT☆78Updated 7 years ago
- Rasterization on the GPU in "slow motion".☆62Updated 5 years ago
- Tiny DDS file loader☆42Updated 5 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆95Updated 3 years ago
- GLSL shader live-reloading☆71Updated 7 years ago