diharaw / bruneton-sky-modelLinks
An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.
☆86Updated 5 years ago
Alternatives and similar repositories for bruneton-sky-model
Users that are interested in bruneton-sky-model are comparing it to the libraries listed below
Sorting:
- ☆63Updated 7 years ago
- Vulkan framework for Windows☆88Updated 6 years ago
- ☆98Updated 3 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆87Updated 6 years ago
- A demo of various normal map filtering techniques for reducing specular aliasing☆87Updated last week
- Clustered forward rendering demo with Vulkan☆56Updated 7 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆56Updated this week
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆157Updated 2 weeks ago
- Vulkan-based implementation of clouds from Decima Engine☆53Updated 6 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆133Updated 4 years ago
- LibVT is a library implementing "virtual texturing".☆120Updated 10 years ago
- A demo of ambient occlusion map baking using DXR☆65Updated 3 years ago
- Checkerboard rendering with Magnum and OpenGL☆43Updated 3 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- ☆42Updated 6 years ago
- This is a physically based real-time renderer made for learning purposes.☆90Updated 8 years ago
- Deferred Screen Space Directional Occlusion☆91Updated 14 years ago
- Variable Rate Shading and Depth of Field☆101Updated 2 years ago
- Automatic conservative mesh occluder generation by box filling☆127Updated 5 years ago
- Experiment of global illumination in screen space☆88Updated 7 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆63Updated 5 years ago
- ☆135Updated 2 years ago
- A flexible rendering engine for real-time graphics R&D☆27Updated last week
- Playground for messing around with bgfx and friends☆59Updated 5 years ago
- Experiment with generating clouds in real time on low end computer☆129Updated 6 years ago
- Volumetric Clouds plugin for Stingray☆63Updated 8 years ago
- ☆42Updated 5 years ago
- Implementation of Crytek's Light Propagation Volumes algorithm in WebGL☆60Updated 6 years ago
- Real-Time Global Illumination using Precomputed Light Field Probes☆127Updated 7 years ago
- A small dx12 base program I use to test shaders and techniques☆49Updated 3 years ago