shihchinw / rlShadersLinks
Physically-based shading experiments in Arnold renderer.
☆30Updated 2 years ago
Alternatives and similar repositories for rlShaders
Users that are interested in rlShaders are comparing it to the libraries listed below
Sorting:
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated last year
- A Maya plugin for the Mitsuba renderer☆27Updated 5 years ago
- A physically based shader for woven cloth☆100Updated 4 years ago
- Implementation of "Importance Sampling for Physically-Based Hair Fiber Models"☆11Updated 8 years ago
- ☆16Updated 4 years ago
- Code for "Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines" (SIGGRAPH 2022 Talk) by Tizian Zeltner, Brent Burley, a…☆47Updated 2 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- physically based path tracer on gpu☆56Updated 4 years ago
- Work-in-progress CPU renderer using Embree☆18Updated 6 years ago
- Implementation of "Empirical Directional Wave Spectra for Computer Graphics" paper by Christopher Horvath☆88Updated last week
- Tangent space calculator for Houdini☆39Updated 8 years ago
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Updated 5 years ago
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆95Updated 2 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆45Updated 6 years ago
- Offline renderer used for my blog posts☆104Updated 6 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Prague Sky Model☆23Updated last year
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆87Updated last year
- an implementation of the 2019 EGSR paper "Combining Point and Line Samples for Direct Illumination" by Katherine Salesin and Wojciech Jar…☆13Updated 5 years ago
- Implementation of "Single-pass stratified importance resampling"☆28Updated 3 years ago
- Dependencies and foundation libraries for Karl's graphics projects☆16Updated 3 weeks ago
- Assets related to the Digital Emily project https://vgl.ict.usc.edu/research/DigitalEmily2/☆70Updated 5 years ago
- Headers, tests, and examples for Covariance Tracing☆48Updated 4 years ago
- Pathed: An educationally-motivated physically-based path tracer☆21Updated 2 years ago
- A Parallel Fluid Solver and Renderer on the GPU☆63Updated 4 years ago
- A really small getting-started project for USD based projects☆55Updated 2 weeks ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- The layer laboratory☆94Updated 2 years ago
- A GPU Path tracer implementing VCM☆21Updated 8 years ago
- A Low-Dimensional Function Space for Efficient Spectral Upsampling☆23Updated last year