shihchinw / rlShaders
Physically-based shading experiments in Arnold renderer.
☆29Updated last year
Related projects: ⓘ
- A really small getting-started project for USD based projects☆42Updated last year
- Implementation of "Importance Sampling for Physically-Based Hair Fiber Models"☆10Updated 7 years ago
- A Maya plugin for the Mitsuba renderer☆27Updated 4 years ago
- Dependencies and foundation libraries for Karl's graphics projects☆15Updated 4 months ago
- Tangent space calculator for Houdini☆38Updated 7 years ago
- A C++ program to render the Hosek-Wilkie Sky Model☆6Updated 5 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆55Updated 10 months ago
- ☆17Updated 3 years ago
- A path tracing implementation to efficiently handle memory access to large data sets☆10Updated 8 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 3 years ago
- Pathed: An educationally-motivated physically-based path tracer☆19Updated last year
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- Work-in-progress CPU renderer using Embree☆18Updated 5 years ago
- Windows x64 Build for OpenVDB☆35Updated 9 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 2 years ago
- C++ library for reading and writing of houdini geometry file format (json/binary json)☆39Updated 4 years ago
- Embree viewer is a simple implementation of a progressive renderer, based on Intel's Embree raytracing kernels. Its UI is written in SDL2…☆28Updated 4 years ago
- Headers, tests, and examples for Covariance Tracing☆47Updated 4 years ago
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆31Updated 4 years ago
- Implementation of "Single-pass stratified importance resampling"☆26Updated 2 years ago
- A Maya plugin for the PBRT v3 renderer http://www.pbrt.org/ https://github.com/mmp/pbrt-v3/☆39Updated 4 years ago
- Switch is a small logic game that demonstrates usage of Pixar USD and Hydra on Windows.☆37Updated 5 years ago
- Code for "Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines" (SIGGRAPH 2022 Talk) by Tizian Zeltner, Brent Burley, a…☆39Updated last year
- Small collection of USD assets☆46Updated 2 weeks ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆45Updated 5 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆47Updated 2 years ago
- Karl's very own FLIP fluid simulator!☆32Updated 9 years ago
- Working clone of pbd based fluids by Korzen☆17Updated 9 years ago
- physically based path tracer on gpu☆56Updated 4 years ago
- Universal Scene Description☆19Updated 6 years ago