Standalone distribution of the Lumen path tracer
☆27Jul 8, 2021Updated 4 years ago
Alternatives and similar repositories for LumenRenderer
Users that are interested in LumenRenderer are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A 3D Toy Graphics Engine/Framework☆35Mar 1, 2023Updated 3 years ago
- ☆25May 17, 2026Updated last month
- This is a custom real-time path tracer based on DirectX12.☆11Aug 19, 2022Updated 3 years ago
- ☆14Sep 30, 2021Updated 4 years ago
- Bachelor Thesis: Real-time Neural Radiance Caching in Heterogeneous Participating Media☆17Sep 9, 2024Updated last year
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Real-time software rasterizer written in C++ with windowing and model loading support.☆37Jun 17, 2019Updated 7 years ago
- OpenVDB fluid simulation using Material Point Method☆17Jun 14, 2018Updated 8 years ago
- Deferred Renderer using Vulkan☆16May 19, 2022Updated 4 years ago
- Codes of Chi-squared Progressive Photon Mapping☆29Dec 5, 2020Updated 5 years ago
- Pathtraced Realtime Engine☆81Oct 18, 2025Updated 8 months ago
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆590Jun 14, 2026Updated 2 weeks ago
- Rendering Engine using C++ and CUDA to achieve Path Tracing techniques on GPU☆21May 19, 2019Updated 7 years ago
- ☆19Apr 15, 2025Updated last year
- This project is to create a CUDA accelerated Deep learning approach to denoise renders from a path tracer☆55Dec 10, 2019Updated 6 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- OpenGL 4.5 raytracing based physically rendering. Researching on dynamic scene hierachy adaption.☆19Dec 6, 2019Updated 6 years ago
- ☆11Nov 19, 2025Updated 7 months ago
- Hydra Renderer engine (core)☆30Feb 4, 2025Updated last year
- My renderer for learning☆20Dec 29, 2019Updated 6 years ago
- RTX path tracing + GPU closest point queries (Vulkan)☆21Apr 25, 2024Updated 2 years ago
- Monte Carlo based path tracer with both CPU(with openMP) and GPU support(with CUDA and Reinforcement Learning optimization). RL ideas fro…☆24Jun 20, 2018Updated 8 years ago
- DX12 render engine☆58Feb 22, 2024Updated 2 years ago
- ☆57Dec 14, 2020Updated 5 years ago
- My own framework on which I try things (mostly rendering-related)☆19Jun 29, 2025Updated last year
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Physically based renderer☆29Dec 9, 2021Updated 4 years ago
- A Small Volumetric Path Tracer☆47Aug 31, 2015Updated 10 years ago
- ReSTIR implemented using OptiX.☆14Feb 11, 2022Updated 4 years ago
- A DirectX12 raytracing renderer☆26Dec 14, 2025Updated 6 months ago
- Robust Fitting of Parallax-Aware Mixtures for Path Guiding - SIGGRAPH 2020☆37Feb 20, 2025Updated last year
- DirectX Raytracing Path Tracer☆57Jun 23, 2022Updated 4 years ago
- ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper☆96Nov 24, 2022Updated 3 years ago
- 250,000 Entities in a scene with using Unity Game Engine (used entities v0.1.1-preview) (project currently paused)☆10Dec 30, 2019Updated 6 years ago
- A collection of my weekly shaders for 2020.☆20Aug 12, 2020Updated 5 years ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- WIP voxel engine with GPU culling, Indirect rendering, Multi-threaded async copy queue chunk loading system.☆23Mar 16, 2025Updated last year
- Vulkan physically based raytracer including denoising☆48Dec 17, 2022Updated 3 years ago
- Galaxy is an asynchronous parallel visualization ray tracer for performant rendering in distributed computing environments. Galaxy builds…☆20Aug 20, 2024Updated last year
- A Real-Time Path Tracing Reconstruction based on Blockwise Multi-order Feature Regression and implemented with DXR☆76Feb 27, 2020Updated 6 years ago
- Feature generation for adaptive gradient-domain path tracing☆10May 22, 2019Updated 7 years ago
- Real-time Global Illumination with Vulkan Ray Tracing API☆100Dec 15, 2022Updated 3 years ago
- Basic path tracing with WebGPU.☆10Jul 4, 2023Updated 2 years ago