Vulkan Path Tracer with Optix Denoiser integration
☆32Jul 21, 2021Updated 4 years ago
Alternatives and similar repositories for Lift
Users that are interested in Lift are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- An interactive OpenCL wavefront path tracer☆78Jun 4, 2024Updated last year
- Basic path tracing with WebGPU.☆10Jul 4, 2023Updated 2 years ago
- ☆42Feb 14, 2026Updated 2 months ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Feb 5, 2021Updated 5 years ago
- DX12 Path Tracer with ShaderToy interop☆44Jan 13, 2025Updated last year
- Serverless GPU API endpoints on Runpod - Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Code release of the paper "Combining Resampled Importance and Projected Solid Angle Samplings for Many Area Light Rendering"☆11Jun 24, 2024Updated last year
- Simple path tracer that uses Q-Learning for path guiding☆12Oct 30, 2020Updated 5 years ago
- Attempt to understand and compare different Acceleration structures☆30Mar 31, 2021Updated 5 years ago
- OptiX Path Tracer☆94Mar 14, 2025Updated last year
- A hobby language and API for cross API and cross platform ray tracing☆13Oct 23, 2022Updated 3 years ago
- Denoising a Vulkan ray traced image using OptiX denoiser☆102Apr 27, 2025Updated 11 months ago
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆137Dec 3, 2025Updated 4 months ago
- GPU prototype implementation for neural parametric mixtures guiding☆29Jan 31, 2025Updated last year
- Offline renderer used for my blog posts☆109Oct 16, 2018Updated 7 years ago
- Wordpress hosting with auto-scaling - Free Trial • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- "A Spatial Target Function for Metropolis Photon Tracing", ACM TOG, Code repository☆20Apr 24, 2023Updated 2 years ago
- An awesome ray traced 3D renderer build in C# from scratch!☆20May 5, 2024Updated last year
- Implementation of the Peter Shirley's book in .NETCore CSharp☆13Apr 15, 2024Updated 2 years ago
- ☆20Jan 30, 2021Updated 5 years ago
- Vulkan RTX path tracer with a declarative ES7-like scene description language.☆448Nov 2, 2019Updated 6 years ago
- A game with custom engine☆35Feb 14, 2021Updated 5 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆98Jun 28, 2021Updated 4 years ago
- Reflective Shadow Maps☆14Mar 13, 2019Updated 7 years ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆981Aug 7, 2025Updated 8 months ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- ☆90Apr 25, 2012Updated 13 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Oct 27, 2023Updated 2 years ago
- webGL2 path tracing experiment.☆39Apr 7, 2017Updated 9 years ago
- A DXR path tracer with OptiX denoising. 5 months worth of research, trial & error as part of a project to learn and understand DirectX Ra…☆105Jan 22, 2019Updated 7 years ago
- Source code for "Progressive Denoising of Monte Carlo Rendered Images".☆57Aug 25, 2025Updated 7 months ago
- Lighthouse 2 framework for real-time ray tracing☆868Apr 26, 2024Updated last year
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆40Apr 24, 2023Updated 2 years ago
- ☆14Oct 5, 2017Updated 8 years ago
- Vulkan ray tracing examples and tutorials using VK_NV_ray_tracing☆157May 18, 2021Updated 4 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Source code for "Gradient-domain Photon Density Estimation", Eurographics 2017☆15Apr 24, 2023Updated 2 years ago
- Research oriented GPU offline renderer☆16Sep 8, 2023Updated 2 years ago
- Physically based differentiable rendering in C++☆29Jul 20, 2022Updated 3 years ago
- NOT Simple OpenCL Physically-based Renderer (Path Tracing)☆17Apr 3, 2017Updated 9 years ago
- Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine☆327Dec 21, 2021Updated 4 years ago
- A Simple Spectral Renderer☆214Jul 19, 2020Updated 5 years ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆629Jan 14, 2025Updated last year