iota97 / AnisotropyEditor
This editor allows editing 2D tangent fields and rendering in real-time the anisotropic appearance defined by such fields.
☆15Updated 2 months ago
Alternatives and similar repositories for AnisotropyEditor:
Users that are interested in AnisotropyEditor are comparing it to the libraries listed below
- Source Code for Eurographics 2024 Short Paper "Real-time Seamless Object Space Shading"☆72Updated 8 months ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆47Updated 2 years ago
- ☆41Updated last week
- ReSTIR FG: Real-Time Reservoir Resampled Photon Final Gathering☆47Updated this week
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆83Updated 8 months ago
- This repository contains a rough GLSL implementation of "Deep and Fast Approximate Order Independent Transparency" by G. Tsopouridis, A. …☆41Updated 10 months ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆39Updated 3 weeks ago
- This is my experiments with BVH build algorithms on GPU.☆50Updated 3 months ago
- Code for "Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines" (SIGGRAPH 2022 Talk) by Tizian Zeltner, Brent Burley, a…☆41Updated 2 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆31Updated this week
- ☆17Updated 3 years ago
- ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper☆76Updated 2 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- ☆17Updated 3 years ago
- All documents related to my master thesis☆56Updated last year
- ☆13Updated last year
- Stochastic Substitute Tree (SST) real-time demo☆20Updated 4 years ago
- ☆36Updated 4 years ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 3 years ago
- A GPU based implementation of the optimization described in the paper "A Low-Discrepancy Sampler that Distributes Monte Carlo Errors as a…☆21Updated last year
- ☆34Updated last year
- Unoptimized ray marcher in CUDA made for practice☆13Updated 8 years ago
- Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments☆50Updated 6 years ago
- A Parallel Fluid Solver and Renderer on the GPU☆58Updated 3 years ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆52Updated 7 months ago
- Standalone distribution of the Lumen path tracer☆24Updated 3 years ago
- A custom Scriptable Render Pipeline using ray tracing only.☆23Updated last year
- ☆25Updated 5 years ago
- `pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.☆40Updated 7 months ago
- ☆12Updated 2 months ago