iota97 / AnisotropyEditorLinks
This editor allows editing 2D tangent fields and rendering in real-time the anisotropic appearance defined by such fields.
☆23Updated 7 months ago
Alternatives and similar repositories for AnisotropyEditor
Users that are interested in AnisotropyEditor are comparing it to the libraries listed below
Sorting:
- Source Code for Eurographics 2024 Short Paper "Real-time Seamless Object Space Shading"☆79Updated last year
- This repository contains a rough GLSL implementation of "Deep and Fast Approximate Order Independent Transparency" by G. Tsopouridis, A. …☆45Updated last year
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆48Updated 10 months ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆50Updated 3 years ago
- ReSTIR FG: Real-Time Reservoir Resampled Photon Final Gathering☆54Updated last week
- This is my experiments with BVH build algorithms on GPU.☆56Updated last year
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated 9 months ago
- small generic spatial clustering C++ library☆39Updated last month
- Demo code for the compressed shadow maps project☆52Updated 5 years ago
- ☆36Updated 4 years ago
- Spherical/zonal harmonics library☆142Updated last month
- `pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.☆38Updated 3 weeks ago
- Software rasterizing hair strands with analytical AA and OIT. Inspired by Frostbite's hair system: "Every Strand Counts: Physics and Rend…☆78Updated last year
- Spatially Hashed Radiance Cache (SHaRC) Library☆89Updated 2 weeks ago
- ☆85Updated 4 months ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆89Updated last year
- ☆79Updated last year
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆63Updated 5 years ago
- Materials for the Neural Shading Course at SIGGRAPH 2025☆115Updated 2 months ago
- All documents related to my master thesis☆56Updated last month
- An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.☆55Updated 3 years ago
- Global Illumination using Spherical Harmonics☆83Updated 4 years ago
- ☆11Updated last year
- ☆14Updated last year
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆59Updated last year
- ☆15Updated this week
- A collection of tone mappers for the display of 3D graphics☆82Updated last year
- GPU LBVH builder implemented in Vulkan and GLSL.☆54Updated 2 years ago
- ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper☆86Updated 2 years ago
- ☆23Updated 3 years ago