iota97 / AnisotropyEditorLinks
This editor allows editing 2D tangent fields and rendering in real-time the anisotropic appearance defined by such fields.
☆23Updated 5 months ago
Alternatives and similar repositories for AnisotropyEditor
Users that are interested in AnisotropyEditor are comparing it to the libraries listed below
Sorting:
- Source Code for Eurographics 2024 Short Paper "Real-time Seamless Object Space Shading"☆78Updated last year
- This repository contains a rough GLSL implementation of "Deep and Fast Approximate Order Independent Transparency" by G. Tsopouridis, A. …☆45Updated last year
- small generic spatial clustering C++ library☆30Updated 2 weeks ago
- This is my experiments with BVH build algorithms on GPU.☆56Updated 9 months ago
- ☆73Updated last month
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆87Updated last year
- ReSTIR FG: Real-Time Reservoir Resampled Photon Final Gathering☆51Updated 4 months ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆48Updated 7 months ago
- Demo code for the compressed shadow maps project☆48Updated 5 years ago
- Spherical/zonal harmonics library☆139Updated last year
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated 6 months ago
- A compute shader implementation of the OneSweep sorting algorithm.☆69Updated last year
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆49Updated 3 years ago
- Spatially Hashed Radiance Cache (SHaRC) Library☆77Updated 5 months ago
- ☆36Updated 4 years ago
- A collection of tone mappers for the display of 3D graphics☆77Updated last year
- ☆79Updated last year
- Software rasterizing hair strands with analytical AA and OIT. Inspired by Frostbite's hair system: "Every Strand Counts: Physics and Rend…☆70Updated 10 months ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆62Updated 5 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- All documents related to my master thesis☆56Updated last year
- ☆16Updated 4 years ago
- ☆17Updated 4 years ago
- Code for "Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines" (SIGGRAPH 2022 Talk) by Tizian Zeltner, Brent Burley, a…☆47Updated 2 years ago
- ☆23Updated 3 years ago
- ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper☆84Updated 2 years ago
- Code example for CEDEC 2024 "Easy Start with GPU Ray Tracing! From GPU Programming Basics to ReSTIR".☆24Updated 6 months ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆58Updated last year
- Global Illumination using Spherical Harmonics☆79Updated 4 years ago
- Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"☆173Updated 9 months ago