StanwieCB / Render-Denoise-Paper
awesome render denoise paper
☆15Updated 6 years ago
Alternatives and similar repositories for Render-Denoise-Paper:
Users that are interested in Render-Denoise-Paper are comparing it to the libraries listed below
- An implementation of "Deep Combiner for Independent and Correlated Pixel Estimates"☆20Updated 3 years ago
- Code for "Compositional Neural Scene Representations for Shading Inference"☆26Updated 4 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- Implementation of the paper: Adaptive BRDF-Oriented Multiple Importance Sampling of Many Lights☆33Updated 4 years ago
- Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.☆36Updated 5 years ago
- A collection of gradient-domain light transport algorithms implemented with Mitsuba☆86Updated 2 years ago
- This code implements the key ideas of the paper: Rendering Specular Microgeometry with Wave Optics, by Ling-Qi Yan, Miloš Hašan, Bruce Wa…☆42Updated 6 years ago
- Integrating Clipped Spherical Harmonics Expansions☆45Updated 4 years ago
- [EGSR2020] Real-time Monte Carlo Denoising with the Neural Bilateral Grid☆72Updated 2 years ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 3 years ago
- A shader system built using staged metaprogramming☆14Updated 2 years ago
- Code for SIGGRAPH 2020 paper "Langevin Monte Carlo Rendering with Gradient-based Adaptation"☆73Updated 4 years ago
- An implementation of the paper Gradient Outlier Removal for Gradient-Domain Path Tracing☆13Updated 5 years ago
- Code for the paper "A Learned Shape-Adaptive Subsurface Scattering Model", Siggraph 2019☆49Updated 5 years ago
- ☆45Updated 5 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- A differential theory of radiative transfer☆62Updated 5 years ago
- Implementation of Efficient Energy-Compensated VPLs using Photon Splatting (and various rendering techniques)☆27Updated 3 years ago
- ☆25Updated last year
- Source Code for SIGGRAPH Asia 2021 Paper "Ensemble Denoising for Monte Carlo Renderings"☆61Updated 3 years ago
- This repository will eventually hold the supplemental data and code for the paper: "" which will be presented at SIGGRAPH 2022☆28Updated 2 years ago
- This repository contains the source code of the paper Primary-Space Adaptive Control Variates using Piecewise-Polynomial Approximations b…☆21Updated 3 years ago
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Updated 5 years ago
- A GPU-based ray tracer using CUDA☆56Updated 7 years ago
- Codes of Chi-squared Progressive Photon Mapping☆27Updated 4 years ago
- ☆17Updated 3 years ago
- Sample-based Monte Carlo Denoising using a Kernel-Splatting Network [Siggraph 2019]☆88Updated last year
- A Multi-Resolution variant of Kernel Prediction CNN (MR-KP) denoiser☆17Updated 4 years ago
- physically based path tracer on gpu☆55Updated 4 years ago
- ☆33Updated 2 years ago