cg-saarland / hagridLinks
Implementation of the paper: `GPU Ray Tracing using Irregular Grids`
☆53Updated 6 years ago
Alternatives and similar repositories for hagrid
Users that are interested in hagrid are comparing it to the libraries listed below
Sorting:
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 9 years ago
- "Progressive Multi-Jittered Sample Sequences" in C++☆38Updated 4 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated last year
- Offline renderer used for my blog posts☆103Updated 6 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Updated last year
- A simple and fast parser for PBRT v3 files☆24Updated last year
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 9 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Updated 5 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- HLSL-to-ISPC Utility Library☆42Updated 7 years ago
- BVH STAR in Japanese☆81Updated 4 years ago
- A micropolygon rasterizer written in OpenCL☆39Updated 10 years ago
- Renderer and BVH traversal library☆59Updated 6 months ago
- Headers, tests, and examples for Covariance Tracing☆48Updated 4 years ago
- Htex: Per-Halfedge Texturing for Arbitrary Mesh Topologies☆25Updated last year
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 3 years ago
- Easy, simple path trace renderer.☆57Updated 2 weeks ago
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- Source C++11 code for stratified sampling of radiance reflected from spherical light sources☆17Updated 6 years ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Updated 3 years ago
- A compute/workgraph workload running inside the Cauldron framework☆27Updated last year
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated last year
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆37Updated 4 months ago
- A GPU Path tracer implementing VCM☆21Updated 8 years ago
- TinyVDBIO header-only C++ OpenVDB IO library☆37Updated 2 years ago
- A physically-based renderer utilizing Vulkan & DX12 raytracing API along with the implementation of several graphics papers.☆37Updated 2 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago