StormPhoenix / kaguya
a simple physically based rendering renderer.
☆10Updated 3 years ago
Related projects ⓘ
Alternatives and complementary repositories for kaguya
- A simple and fast parser for PBRT v3 files☆22Updated 10 months ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆40Updated last year
- ☆53Updated 2 years ago
- Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.☆36Updated 5 years ago
- physically based path tracer on gpu☆56Updated 4 years ago
- Pathed: An educationally-motivated physically-based path tracer☆19Updated last year
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆31Updated 4 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 3 years ago
- Implementation of Efficient Energy-Compensated VPLs using Photon Splatting (and various rendering techniques)☆27Updated 3 years ago
- Implementation of the paper: Adaptive BRDF-Oriented Multiple Importance Sampling of Many Lights☆32Updated 3 years ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆52Updated 4 months ago
- A modular physically-based photorealistic global illumination renderer☆17Updated 2 years ago
- Bidirectional Path Tracing for Rendering Participating Media☆29Updated 7 years ago
- Headers, tests, and examples for Covariance Tracing☆47Updated 4 years ago
- a tiny c++ path tracer☆15Updated last year
- A collection of gradient-domain light transport algorithms implemented with Mitsuba☆85Updated last year
- Experimental GPU renderer using two-stage programming☆33Updated 2 years ago
- Physically-based shading experiments in Arnold renderer.☆29Updated last year
- Codes of Chi-squared Progressive Photon Mapping☆27Updated 3 years ago
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆28Updated 2 years ago
- Source Code for SIGGRAPH Asia 2021 Paper "Ensemble Denoising for Monte Carlo Renderings"☆61Updated 2 years ago
- A Small Volumetric Path Tracer☆46Updated 9 years ago
- Robust Fitting of Parallax-Aware Mixtures for Path Guiding - SIGGRAPH 2020☆33Updated last year
- Code for the paper "A Learned Shape-Adaptive Subsurface Scattering Model", Siggraph 2019☆49Updated 5 years ago
- An experimental real-time render engine☆11Updated 3 years ago
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆22Updated 2 years ago
- 2D visualizer for specular path manifolds☆64Updated 3 years ago
- Various Volume Renders / Scenes for pbrt-v4☆29Updated last year
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- CPU Physically Based Renderer [2020-]☆15Updated last year