jure / nobigi
Neural optimized baked interactive global illumination
☆28Updated 2 years ago
Alternatives and similar repositories for nobigi
Users that are interested in nobigi are comparing it to the libraries listed below
Sorting:
- ☆46Updated 4 years ago
- Film emulsion-like rendering transforms for three.js☆41Updated last year
- Cool demo.☆19Updated 2 years ago
- Basic WebGL implementation of Doom 3's glare☆36Updated 2 years ago
- Realtime voxel global illumination in WebGL.☆20Updated last year
- three.js module for loading Houdini vertex animation (texture cache)☆28Updated 6 years ago
- IBL map converter for PBR☆48Updated 3 years ago
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆59Updated 7 months ago
- GPU based frustum and occlusion culling in WebGL.☆56Updated last year
- LGLTracer is a ray tracing rendering engine for the Web. It provides Editor and Viewer solutions for high-quality rendering on the Web, a…☆72Updated 5 months ago
- An implementation of the SSR algorithm in webgl2☆27Updated 5 years ago
- ☆10Updated 5 months ago
- ☆21Updated 8 months ago
- Compute-Less Clustered Lighting☆59Updated last year
- Comparisons of shaders across multiple APIs☆23Updated 2 years ago
- ☆79Updated 2 years ago
- Virtual Texturing for three.js☆36Updated 10 years ago
- Chromium build with hardware accelerated ray tracing☆60Updated 5 years ago
- Check for and avoid redundant state setting☆37Updated 3 weeks ago
- Convert Quixel assets into Three.js compatible PBR materials☆52Updated 2 years ago
- Constructing a linear BVH with WebGPU.☆12Updated 9 months ago
- SDF Physics☆43Updated 3 years ago
- WebGPU demo demonstrating marching cubes, deferred rendering, PBR, shadow mapping and different post-processing☆30Updated 2 years ago
- Javascript Tetrahedral FEM Simulation☆62Updated last year
- ☆17Updated last year
- GPU based particle system for three.js. Heavily based on tdl library (https://github.com/greggman/tdl)☆54Updated 2 years ago
- WebGL2 based Volumetric sky and clouds☆37Updated 4 months ago
- ☆37Updated 4 months ago
- Heightmap isolines geometry generated in a compute shader in TSL☆22Updated 9 months ago
- Chainable onBeforeCompile and per-mesh uniforms.☆18Updated 4 years ago