harskish / fluctusLinks
An interactive OpenCL wavefront path tracer
☆78Updated last year
Alternatives and similar repositories for fluctus
Users that are interested in fluctus are comparing it to the libraries listed below
Sorting:
- physically based path tracer on gpu☆56Updated 5 years ago
- An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"☆125Updated 11 months ago
- Volumetric path tracer written in C++☆47Updated 2 years ago
- Offline renderer used for my blog posts☆108Updated 7 years ago
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆48Updated 2 years ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆131Updated 4 years ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆61Updated last year
- DX12 Path Tracer with ShaderToy interop☆46Updated 10 months ago
- Implementation of "Single-pass stratified importance resampling"☆31Updated 3 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 4 years ago
- A physically-based renderer utilizing Vulkan & DX12 raytracing API along with the implementation of several graphics papers.☆37Updated 3 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 10 years ago
- Experimental GPU renderer using two-stage programming☆34Updated 3 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Real-time Global Illumination with Vulkan Ray Tracing API☆100Updated 2 years ago
- Denoising a Vulkan ray traced image using OptiX denoiser☆99Updated 6 months ago
- A simple and fast parser for PBRT v3 files☆24Updated last year
- Renderer and BVH traversal library☆59Updated last month
- Easy, simple path trace renderer.☆57Updated last week
- Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction☆35Updated 7 years ago
- A Real-Time Path Tracing Reconstruction based on Blockwise Multi-order Feature Regression and implemented with DXR☆74Updated 5 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆90Updated last year
- ☆25Updated 3 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated 2 years ago
- Assets used during the creation of SEED's Project PICA PICA☆77Updated 6 years ago
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Updated 5 years ago
- OptiX Path Tracer☆91Updated 8 months ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆98Updated 4 years ago
- ☆24Updated last month