harskish / fluctusLinks
An interactive OpenCL wavefront path tracer
☆78Updated last year
Alternatives and similar repositories for fluctus
Users that are interested in fluctus are comparing it to the libraries listed below
Sorting:
- Offline renderer used for my blog posts☆108Updated 7 years ago
- An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"☆125Updated 11 months ago
- Volumetric path tracer written in C++☆47Updated 2 years ago
- A physically-based renderer utilizing Vulkan & DX12 raytracing API along with the implementation of several graphics papers.☆37Updated 3 years ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆131Updated 4 years ago
- DX12 Path Tracer with ShaderToy interop☆46Updated 10 months ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆61Updated last year
- physically based path tracer on gpu☆56Updated 5 years ago
- A simple and fast parser for PBRT v3 files☆24Updated last year
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆48Updated 2 years ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 4 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 10 years ago
- Real-time Global Illumination with Vulkan Ray Tracing API☆100Updated 2 years ago
- Easy, simple path trace renderer.☆57Updated last week
- Experimental GPU renderer using two-stage programming☆34Updated 3 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆98Updated 4 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- This is my experiments with BVH build algorithms on GPU.☆56Updated last year
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated 2 years ago
- Assets used during the creation of SEED's Project PICA PICA☆77Updated 6 years ago
- Device agnostic raytracing framework with shared codebase for offline and realtime rendering and for CPU and GPU☆58Updated last month
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆37Updated 4 years ago
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Updated 6 years ago
- Denoising a Vulkan ray traced image using OptiX denoiser☆99Updated 7 months ago
- Renderer and BVH traversal library☆59Updated last week
- A collection of gradient-domain light transport algorithms implemented with Mitsuba☆87Updated 2 years ago
- A wave-optical path tracer☆138Updated 2 months ago
- A research-oriented renderer☆104Updated 4 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- An Efficient Transport Estimator for Complex Layered Materials☆13Updated 5 years ago