JanSpindler / NRC-HPM-RendererLinks
Bachelor Thesis: Real-time Neural Radiance Caching in Heterogeneous Participating Media
☆17Updated last year
Alternatives and similar repositories for NRC-HPM-Renderer
Users that are interested in NRC-HPM-Renderer are comparing it to the libraries listed below
Sorting:
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆59Updated last year
- Vulkan Implementation of NVIDIA's paper Real-time Neural Radiance Caching for Path Tracing.☆26Updated last year
- CUDA Spatiotemporal Variance-Guided Filtering (SVGF) Path Tracing Denoiser [2022]☆13Updated 2 years ago
- Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"☆36Updated 3 weeks ago
- Code for SIGGRAPH Asia 2024 (TOG) Paper "Efficient Image-Space Shape Splatting for Monte Carlo Rendering"☆29Updated last year
- Real-Time Path Guiding Using Bounding Voxel Sampling☆30Updated last year
- Materials for the Neural Shading Course at SIGGRAPH 2025☆101Updated last month
- Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"☆40Updated last year
- Robust Fitting of Parallax-Aware Mixtures for Path Guiding - SIGGRAPH 2020☆35Updated 7 months ago
- Source code for "Progressive Denoising of Monte Carlo Rendered Images".☆57Updated last month
- Vulkan ReSTIR Path Tracer / Rebuild of EIDOLA, from sratch [2023-2024]☆19Updated last year
- This repository will eventually hold the supplemental data and code for the paper: "" which will be presented at SIGGRAPH 2022☆27Updated 3 years ago
- ReSTIR-GI implementation in Mitsuba3☆17Updated 2 years ago
- Source Code for the SIGGRAPH 2025 Paper "Reservoir Splatting for Temporal Path Resampling and Motion Blur".☆29Updated last month
- ☆13Updated 2 years ago
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆23Updated 3 years ago
- Code for SIGGRAPH 2025 (ToG) paper "Multiple Importance Reweighting for Path Guiding"☆17Updated 4 months ago
- A Real-Time Path Tracing Reconstruction based on Blockwise Multi-order Feature Regression and implemented with DXR☆74Updated 5 years ago
- Mitsuba Implementation of SDMM Path Guiding☆18Updated 3 years ago
- Implementation of the paper "Variance-Aware Path Guiding" (SIGGRAPH 2020)☆38Updated 4 years ago
- ☆114Updated last year
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆48Updated 9 months ago
- GPU prototype implementation for neural parametric mixtures guiding☆30Updated 8 months ago
- ☆16Updated last year
- A novel neural network based path guiding technique for realtime path tracing. A small neural network is trainied in online fashion to ap…☆13Updated last year
- Code for "Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines" (SIGGRAPH 2022 Talk) by Tizian Zeltner, Brent Burley, a…☆50Updated 2 years ago
- Source Code for SIGGRAPH Asia 2021 Paper "Ensemble Denoising for Monte Carlo Renderings"☆61Updated 3 years ago
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆133Updated last year
- Core code of the paper "Unbiased Caustics Rendering Guided by Representative Specular Paths".☆11Updated 3 years ago
- ☆14Updated 4 months ago