JanSpindler / NRC-HPM-RendererLinks
Bachelor Thesis: Real-time Neural Radiance Caching in Heterogeneous Participating Media
☆17Updated last year
Alternatives and similar repositories for NRC-HPM-Renderer
Users that are interested in NRC-HPM-Renderer are comparing it to the libraries listed below
Sorting:
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆61Updated last year
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆22Updated 3 years ago
- Code for SIGGRAPH Asia 2024 (TOG) Paper "Efficient Image-Space Shape Splatting for Monte Carlo Rendering"☆29Updated last year
- Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"☆38Updated 3 months ago
- Materials for the Neural Shading Course at SIGGRAPH 2025☆146Updated last week
- Vulkan Implementation of NVIDIA's paper Real-time Neural Radiance Caching for Path Tracing.☆27Updated last year
- Real-Time Path Guiding Using Bounding Voxel Sampling☆33Updated last year
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆50Updated last year
- Code for SIGGRAPH 2025 (ToG) paper "Multiple Importance Reweighting for Path Guiding"☆18Updated 7 months ago
- A novel neural network based path guiding technique for realtime path tracing. A small neural network is trainied in online fashion to ap…☆14Updated last year
- GPU prototype implementation for neural parametric mixtures guiding☆29Updated 10 months ago
- CUDA Spatiotemporal Variance-Guided Filtering (SVGF) Path Tracing Denoiser [2022]☆14Updated 2 years ago
- Core code of the paper "Unbiased Caustics Rendering Guided by Representative Specular Paths".☆11Updated 3 years ago
- Source Code for the SIGGRAPH 2025 Paper "Reservoir Splatting for Temporal Path Resampling and Motion Blur".☆37Updated 3 months ago
- Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"☆40Updated last year
- Source code for "Progressive Denoising of Monte Carlo Rendered Images".☆56Updated 3 months ago
- Code for SIGGRAPH 2024 (ToG) paper "Conditional Mixture Path Guiding for Differentiable Rendering"☆23Updated last year
- ☆163Updated 5 years ago
- Source Code for "Neural Prefiltering for Correlation-Aware Levels of Detail" (SIGGRAPH 2023)☆17Updated 2 weeks ago
- Vulkan ReSTIR Path Tracer / Rebuild of EIDOLA, from sratch [2023-2024]☆18Updated last year
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆85Updated last year
- ReSTIR-GI implementation in Mitsuba3☆17Updated 2 years ago
- A simple interactive ray-tracing renderer.☆49Updated last year
- Robust Fitting of Parallax-Aware Mixtures for Path Guiding - SIGGRAPH 2020☆35Updated 10 months ago
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆136Updated 2 weeks ago
- ☆17Updated 2 years ago
- Implementation of the paper "Variance-Aware Path Guiding" (SIGGRAPH 2020)☆38Updated 4 years ago
- Source Code for SIGGRAPH Asia 2021 Paper "Ensemble Denoising for Monte Carlo Renderings"☆61Updated 3 years ago
- Source code for "Revisiting controlled mixture sampling for rendering applications" SIGGRAPH 2023☆19Updated last year
- A Real-Time Path Tracing Reconstruction based on Blockwise Multi-order Feature Regression and implemented with DXR☆74Updated 5 years ago