recp / AssetKitLinks
π¨ Modern 2D/3D - Importer β’ Exporter β’ Util - Library, also known as (AssetIO)
β203Updated 2 weeks ago
Alternatives and similar repositories for AssetKit
Users that are interested in AssetKit are comparing it to the libraries listed below
Sorting:
- Physically based rendering (PBR) for raylibβ112Updated 3 years ago
- π₯ Graphics Kernel: flexible, highly configurable, extensible render engine (realtime + offline)β104Updated 2 years ago
- Minimal bgfx "hello world" exampleβ206Updated 3 years ago
- tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is intenβ¦β139Updated last year
- π¨ graphics/interaction prototyping sandboxβ321Updated 10 months ago
- Single header "no-allocation" KTX/DDS file readerβ122Updated last year
- Header-only effects and helper library for Bgfx to help you hit the ground running. Includes a bunch of post processing filters to compleβ¦β43Updated 3 weeks ago
- bgfx runtime shader compiler. Library version of the bgfx shaderc tool to build bgfx shaders from sources at runtime.β41Updated 5 years ago
- Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplificationβ78Updated 5 years ago
- A Simple Triangle - A journey into cross platform OpenGL and Vulkanβ89Updated 2 years ago
- A port of Babylon.js to C++β285Updated 3 years ago
- Tool based in nodes to build GLSL shaders without any programming knowledge written in C using OpenGL and GLFW.β109Updated 3 years ago
- βοΈ A tool for cross compiling shaders. Convert between GLSL, HLSL, Metal Shader Language, or older versions of GLSL.β299Updated 2 years ago
- Open Game Engine Exchangeβ84Updated 2 months ago
- My render engine for experiments.β196Updated last month
- A small data-oriented and SIMD-optimized 3D rigid body physics library.β270Updated 8 years ago
- bigg (bgfx + imgui + glfw + glm) + utilsβ239Updated 2 years ago
- Aether3D Game Engineβ205Updated 7 months ago
- Public domain header-only C library that uses only 40 modern DSA AZDO OpenGL functions. Project by https://twitter.com/relativetoyouβ66Updated 9 years ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)β85Updated 5 years ago
- Toy CPU and GPU implementations of the Slug rendering algorithmβ125Updated 6 years ago
- Playground for messing around with bgfx and friendsβ58Updated 5 years ago
- ππ± A Vulkan starter repo that you could use to get the ball rolling.β78Updated 4 years ago
- Single file Vulkan API loader.β171Updated last month
- A header only library to simplify creating π Vulkan / βͺ OpenGL / π WebGL / βDirectX / π€ Metal data structures with CrossWindow.β82Updated last year
- An simple immediate-mode 3D gimzo/manipulator (translation, rotation, scale widget) in ~1200 LoCβ462Updated 7 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.β57Updated 7 years ago
- An abstraction layer for graphics APIs.β209Updated last month
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library neeβ¦β172Updated last year
- a header-only C++ .blend file parserβ72Updated 2 weeks ago