MarcelBraghetto / a-simple-triangle
A Simple Triangle - A journey into cross platform OpenGL and Vulkan
β86Updated 2 years ago
Alternatives and similar repositories for a-simple-triangle:
Users that are interested in a-simple-triangle are comparing it to the libraries listed below
- Playground for messing around with bgfx and friendsβ57Updated 5 years ago
- π₯ͺ Examples of how to use CrossWindow for things like rendering graphics, listening to events, etc.β69Updated last year
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library neeβ¦β167Updated last year
- ππ± A Vulkan starter repo that you could use to get the ball rolling.β78Updated 4 years ago
- Framework for rapid OpenGL demos prototypingβ109Updated 3 months ago
- OpenGL Renderer w/ FrameGraphβ90Updated 2 weeks ago
- 3D Graphics Engineβ43Updated this week
- A header only library to simplify creating π Vulkan / βͺ OpenGL / π WebGL / βDirectX / π€ Metal data structures with CrossWindow.β81Updated 9 months ago
- Renderer agnostic frame graph libraryβ179Updated last year
- Next-gen general purpose game engine written in modern C++β60Updated last month
- Silhouette and toon shading post-processing with Vulkanβ86Updated 8 months ago
- Simple OpenGL and Vulkan graphics demos in C++β47Updated 8 months ago
- An extension for the GLFW library for using WebGPU native.β75Updated 4 months ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.β57Updated 7 years ago
- A simple C++ framework for implementing graphics technique samples using OpenGL and Vulkan.β215Updated last year
- Sandbox for Vulkan, SPIR-V and glTFβ89Updated 2 years ago
- Single header "no-allocation" KTX/DDS file readerβ116Updated 11 months ago
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPUβ88Updated last year
- Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented,β¦β293Updated 3 years ago
- A very simple real-time Vulkan 3D game engineβ122Updated 3 years ago
- Utilities built on top of core moduleβ124Updated this week
- Cross-platform modern game engine.β192Updated last month
- Playground for doing procedurally infinite terrain rendering experiments with Vulkanβ73Updated 2 years ago
- Render graph management library.β230Updated last month
- An open source render engineβ191Updated this week
- Aqua Engine source codeβ65Updated 7 years ago
- Here some advanced examples of OpenGL will be presentedβ29Updated 7 years ago
- A utility class which adds a way to include external files in a shader file.β63Updated 8 months ago
- The Tweede Engine Framework is my third attempt to develop a cross-platform full game engine and game framework. It aims to provide one dβ¦β69Updated 2 weeks ago
- Spectrum Graphics Engine, 3D Renderer built on Vulkan API which works on Linux and Windowsβ27Updated last month