A Simple Triangle - A journey into cross platform OpenGL and Vulkan
☆92Jan 20, 2023Updated 3 years ago
Alternatives and similar repositories for a-simple-triangle
Users that are interested in a-simple-triangle are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆14Dec 3, 2020Updated 5 years ago
- Repository for an article called "Fast MiniMax Polynomial Approximations of Sine and Cosine"☆13Mar 8, 2019Updated 7 years ago
- Voxel Cone Tracing implemented in a well-abstracted layer that wraps around Vulkan.☆15May 24, 2019Updated 7 years ago
- Attempt to understand and compare different Acceleration structures☆30Mar 31, 2021Updated 5 years ago
- CMake engine create in Youtube Series https://youtu.be/MHbGmGUvwVg☆14Mar 31, 2023Updated 3 years ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- Swift 4.2 rendition for Mac☆17Dec 1, 2020Updated 5 years ago
- Ray Tracing in One Weekend with DXR☆17Jun 18, 2024Updated 2 years ago
- "Small Vector" optimization for Modern C++: store up to a small number of items on the stack☆35May 6, 2021Updated 5 years ago
- simple vulkan framework☆12May 29, 2016Updated 10 years ago
- Real-time Voxel Cone Tracing☆21Feb 26, 2025Updated last year
- Some personal practice with raylib and raylib-cpp☆30May 13, 2021Updated 5 years ago
- GPU occlusion culling using compute shader with Vulkan☆57Jan 23, 2018Updated 8 years ago
- A toy bindless gpu-driven vulkan renderer☆26Mar 4, 2024Updated 2 years ago
- It's gonna be the same thing as DungeonCrawler, just written in C++ for no good reason☆60Aug 19, 2023Updated 2 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- ✏ Hatching Shader in UE5☆13Sep 12, 2022Updated 3 years ago
- Lightweight Msgpack Encoder☆15Feb 19, 2017Updated 9 years ago
- Emscripten wrapper of OpenEXR☆20Oct 8, 2018Updated 7 years ago
- High End Visualization (HEV) is a software environment for developing visualization applications in both desktop and immersive environmen…☆11Sep 18, 2019Updated 6 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Nov 27, 2017Updated 8 years ago
- A simulate Next-Generation Graphic API for Dear ImGui☆15Aug 13, 2025Updated 11 months ago
- An implementation of a weak handle interface to a packed vector in C++☆15Feb 3, 2026Updated 5 months ago
- 2D Lighting using Radiance Cascades☆23Apr 26, 2026Updated 3 months ago
- Basic renderer to be used as a starting project for the game physics book series☆284Jun 25, 2024Updated 2 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- ☆24Mar 10, 2025Updated last year
- A very simple real-time Vulkan 3D game engine☆124Jan 4, 2022Updated 4 years ago
- Shadow Volume implemented in C++ with OpenGL.☆17Jan 11, 2019Updated 7 years ago
- OpenGL-based Implementation of Cyril Crassins Voxel Cone Tracing☆41Oct 7, 2019Updated 6 years ago
- some helpers im using since 2009. contain usefull things like vec2, vec3, vec4, variant, actionTime and more☆19Sep 12, 2024Updated last year
- This is a C++ math library, with a focus on geometry.☆30Apr 10, 2026Updated 3 months ago
- Under construction C header only graphics library.☆27Jan 1, 2021Updated 5 years ago
- ☆17May 8, 2021Updated 5 years ago
- My personal Vulkan renderer☆1,918Updated this week
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Cross-platform, customizable ML solutions for live and streaming media.☆17Oct 11, 2024Updated last year
- Dimensionful types for Nim.☆20Aug 7, 2018Updated 7 years ago
- ☆73Aug 24, 2023Updated 2 years ago
- Forward plus rendering using Vulkan☆48Jan 3, 2017Updated 9 years ago
- A lock-free multithreaded job system made using C++20 coroutines and atomic operations.☆39Mar 27, 2023Updated 3 years ago
- asteroids with procedural destruction and fog of war written in Rust☆15Sep 7, 2020Updated 5 years ago
- Vulkan render graph shenanigans☆72Aug 6, 2020Updated 5 years ago