victorfisac / FNodeLinks
Tool based in nodes to build GLSL shaders without any programming knowledge written in C using OpenGL and GLFW.
☆108Updated 2 years ago
Alternatives and similar repositories for FNode
Users that are interested in FNode are comparing it to the libraries listed below
Sorting:
- Physically based rendering (PBR) for raylib☆112Updated 2 years ago
- An extension library for the amazing raylib library, that adds better support for 3D.☆62Updated last year
- Examples from learnopengl.com, implemented using Sokol libraries.☆117Updated 4 years ago
- 🎥 Graphics Kernel: flexible, highly configurable, extensible render engine (realtime + offline)☆102Updated last year
- Raylib backend for Dear ImGui☆40Updated last year
- Pure C multi-channel signed distance field generator☆4Updated 3 years ago
- ☆74Updated 2 years ago
- Node Editor of OpenGL Shaders☆33Updated 2 years ago
- Minimal C11 game libraries☆53Updated last year
- Sokol based rendering module for Flecs.☆30Updated 10 months ago
- A script that generates a single-header & single-header+single-source version of GLFW☆50Updated 3 years ago
- Software ray tracer written from scratch in C that can run on CPU or GPU with emphasis on ease of use and trivial setup☆62Updated 3 years ago
- tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is inten…☆136Updated last year
- A simple example showing how to render a video with libvlc + raylib.☆65Updated 5 months ago
- Offline font tuning/bitmap generation via shaders☆79Updated 5 years ago
- Single file Vulkan API loader.☆170Updated 2 months ago
- Single file collision detection and dynamics library.☆36Updated 4 years ago
- An extensible, cross-platform, single-header C/C++ OpenGL loader library.☆90Updated 2 years ago
- A clean and customizable 3D gizmo tool for raylib. Designed with an Immediate Mode style for simplicity, it requires just a single functi…☆100Updated 2 months ago
- A minimalist library with basic facilities for developing interactive real-time 3D applications, with a strong emphasis on simplicity and…☆86Updated 3 years ago
- A small utility for generating a texture atlas☆45Updated 8 years ago
- A texture packing system in C.☆25Updated last year
- Simple template to integrate raylib with imgui on C99. Uses cimgui vindings.☆44Updated 4 years ago
- Binaries and fips integration for https://github.com/floooh/sokol-tools☆37Updated 2 weeks ago
- Mostly self-contained game/engine☆46Updated 7 months ago
- small & reasonably fast declarative style gles3.1+/gl4.3+ renderer inspired by bgfx☆65Updated 4 years ago
- bgfx runtime shader compiler. Library version of the bgfx shaderc tool to build bgfx shaders from sources at runtime.☆41Updated 5 years ago
- Maciej's Toolbox☆66Updated 3 months ago
- Experimenting with a new version of my Pixie game dev library☆75Updated last year
- A "Pixelart like" voxel engine☆48Updated 5 years ago