BruOp / baeLinks
Playground for messing around with bgfx and friends
☆58Updated 5 years ago
Alternatives and similar repositories for bae
Users that are interested in bae are comparing it to the libraries listed below
Sorting:
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆83Updated 5 years ago
- Single header "no-allocation" KTX/DDS file reader☆120Updated last year
- Multithread allocator for vulkan descriptor sets.☆26Updated 5 years ago
- Single file DDS header encoder and decoder☆76Updated 2 weeks ago
- Tiny DDS file loader☆44Updated 6 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- OpenGL Renderer w/ FrameGraph☆93Updated 3 months ago
- Real-Time Global Illumination - University of Leeds MSc Project.☆41Updated 3 years ago
- A flexible rendering engine for real-time graphics R&D☆24Updated this week
- Repo for KickstartRT demo application☆51Updated 2 years ago
- ☆132Updated 2 years ago
- ☆41Updated 5 years ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆60Updated 5 years ago
- Clustered forward rendering demo with Vulkan☆57Updated 7 years ago
- A C++ game engine☆33Updated 5 years ago
- SSE Frustum Culling Demo☆71Updated 3 years ago
- Silhouette and toon shading post-processing with Vulkan☆88Updated 11 months ago
- DX12 render engine☆53Updated last year
- Sample showcasing lifetime management and resource transfers in Vulkan☆60Updated 4 months ago
- Vulkan framework for Windows☆88Updated 5 years ago
- ☆26Updated 6 years ago
- Fiber-based job system with extremely simple API☆81Updated 4 years ago
- Vulkan voxel cone tracing renderer based on SVO(sparse voxel octree) and Clipmap☆29Updated 3 years ago
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆79Updated 2 years ago
- Handles image pixel format, querys for all, encode/decode for many☆63Updated 2 years ago
- ☆83Updated 6 years ago
- Mini Spin-X Library☆51Updated 7 months ago
- Moment shadow mapping walkthrough (description only)☆28Updated 7 years ago
- Graphics demo (DirectX 12, PBR, IBL, C++20 modules).☆66Updated 4 years ago
- Yet another pet engine☆70Updated 4 months ago