BruOp / baeLinks
Playground for messing around with bgfx and friends
☆62Updated 6 years ago
Alternatives and similar repositories for bae
Users that are interested in bae are comparing it to the libraries listed below
Sorting:
- ☆44Updated 5 years ago
- A flexible rendering engine for real-time graphics R&D☆29Updated 2 months ago
- ☆135Updated 2 years ago
- Real-Time Global Illumination - University of Leeds MSc Project.☆47Updated 4 years ago
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU☆99Updated 2 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆88Updated 6 years ago
- Vulkan framework for Windows☆89Updated 6 years ago
- OpenGL Renderer w/ FrameGraph☆113Updated 10 months ago
- Single file DDS header encoder and decoder☆81Updated 3 months ago
- A pet game engine for fun, modern graphics APIs, and fast iteration.☆75Updated last week
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆95Updated 6 years ago
- Tiny DDS file loader☆50Updated 6 years ago
- A small dx12 base program I use to test shaders and techniques☆49Updated 3 years ago
- Clustered forward rendering demo with Vulkan☆56Updated 8 years ago
- Single header "no-allocation" KTX/DDS file reader☆136Updated 2 months ago
- Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification☆78Updated 5 years ago
- LibVT is a library implementing "virtual texturing".☆122Updated 10 years ago
- A demo that I created for my Master thesis that demonstrates a rendering technique called Volume Tiled Forward Shading. This technique is…☆124Updated 3 months ago
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆85Updated 4 months ago
- Graphics demo (DirectX 12, PBR, IBL, C++20 modules).☆67Updated 4 years ago
- SSE Frustum Culling Demo☆73Updated 4 years ago
- Tile-based SW rasterizer☆37Updated 6 years ago
- Forward plus rendering using Vulkan☆45Updated 9 years ago
- A C++ game engine☆33Updated 5 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆89Updated 6 years ago
- Sample showcasing lifetime management and resource transfers in Vulkan☆69Updated 11 months ago
- Yet another approach to developing a personal 3D graphics engine. Windows + Direct3D 12.☆41Updated 3 years ago
- GPU occlusion culling using compute shader with Vulkan☆58Updated 8 years ago
- Silhouette and toon shading post-processing with Vulkan☆97Updated 4 months ago
- A dx12/Vk game engine (kind of).☆131Updated 5 years ago