Playground for messing around with bgfx and friends
☆62Nov 13, 2019Updated 6 years ago
Alternatives and similar repositories for bae
Users that are interested in bae are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Clustered shading implementation with bgfx☆469Jun 25, 2022Updated 3 years ago
- shd shader generator☆10Jun 20, 2018Updated 7 years ago
- DirectX 11 Engine☆11Nov 21, 2022Updated 3 years ago
- Asset exporter tools for Oryol engine☆10May 12, 2020Updated 6 years ago
- bgfx runtime shader compiler. Library version of the bgfx shaderc tool to build bgfx shaders from sources at runtime.☆42Feb 12, 2020Updated 6 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Header-only effects and helper library for Bgfx to help you hit the ground running. Includes a bunch of post processing filters to comple…☆45Apr 24, 2026Updated 3 weeks ago
- This sample demonstrates usage of cr.h (https://github.com/fungos/cr) hot reload library☆12Jun 23, 2022Updated 3 years ago
- A toy game engine written in C for prototyping and goofing around.☆13Jun 14, 2023Updated 2 years ago
- My playground project for exploring and experimenting with SDL GPU APIs☆14Jun 12, 2025Updated 11 months ago
- Sample implementation of UE4/Frostbite image based lighting method based on GGX convolution of HDR environment maps.☆12Jun 7, 2016Updated 9 years ago
- Pre Integrated Skin Shader☆13Sep 14, 2019Updated 6 years ago
- A bgfx renderer for effekseer runtime☆63Jan 22, 2024Updated 2 years ago
- AMD supersample anti-aliasing (SSAA) sample based on DirectX 11☆45Sep 8, 2016Updated 9 years ago
- Large Scene Rendering Viewer☆11Jan 6, 2022Updated 4 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Jul 14, 2021Updated 4 years ago
- ☆17May 6, 2026Updated 2 weeks ago
- A Qt plugin for loading EXR images via OpenEXR☆10Oct 16, 2015Updated 10 years ago
- Prototyping Vulkan engine☆19Mar 21, 2024Updated 2 years ago
- Makma is a deferred Vulkan renderer written in C++.☆82May 10, 2021Updated 5 years ago
- Single file DDS header encoder and decoder☆82Apr 22, 2026Updated 3 weeks ago
- Game engine currently under development.☆12Updated this week
- small generic spatial clustering C++ library☆44Nov 11, 2025Updated 6 months ago
- fipsified version of bgfx (https://github.com/bkaradzic/bgfx)☆17Jul 15, 2019Updated 6 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- ☆11Jun 2, 2020Updated 5 years ago
- An experiment on creating an animation system similar to Unreal Engine 4 from scratch.☆49Aug 25, 2020Updated 5 years ago
- Toy Renderer to play around with gp techniques☆17Nov 4, 2023Updated 2 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Jul 3, 2019Updated 6 years ago
- minimalistic engine for physical simulations, numerical math and games in C++ ( python, lua ) using SDL2 and OpenGL for visualization☆35Feb 21, 2026Updated 3 months ago
- Builds atlas texture from a bunch of input images.☆74Mar 26, 2020Updated 6 years ago
- a project which introduction to SphericalHarmonicLighting in Game using Unity☆25Nov 13, 2018Updated 7 years ago
- ☆13Sep 4, 2022Updated 3 years ago
- Implementation of realtime bloom post-process☆18Jan 21, 2025Updated last year
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- MTuner SDK - Memory profiling library☆31Mar 25, 2026Updated last month
- A simple, configurable and extendible build system for gamedev.☆23Dec 13, 2025Updated 5 months ago
- Performs transforms between reference frames on vectors, quats, matrices and Euler angles☆23Sep 20, 2025Updated 8 months ago
- qt widget / qml port of switch usd example☆13Sep 27, 2021Updated 4 years ago
- Haxe build tool for tensor flow☆12Feb 4, 2019Updated 7 years ago
- Demoscene graphics engine.☆60Jul 29, 2020Updated 5 years ago
- Minimal bgfx "hello world" example☆218May 2, 2022Updated 4 years ago