BruOp / baeLinks
Playground for messing around with bgfx and friends
☆58Updated 5 years ago
Alternatives and similar repositories for bae
Users that are interested in bae are comparing it to the libraries listed below
Sorting:
- Real-Time Global Illumination - University of Leeds MSc Project.☆40Updated 3 years ago
- Tiny DDS file loader☆44Updated 6 years ago
- OpenGL Renderer w/ FrameGraph☆92Updated 3 months ago
- Moment shadow mapping walkthrough (description only)☆27Updated 7 years ago
- A flexible rendering engine for real-time graphics R&D☆23Updated last week
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆82Updated 5 years ago
- ☆132Updated 2 years ago
- Single file DDS header encoder and decoder☆75Updated last month
- ☆41Updated 5 years ago
- Sample showcasing lifetime management and resource transfers in Vulkan☆60Updated 4 months ago
- A C++ game engine☆33Updated 4 years ago
- Single header "no-allocation" KTX/DDS file reader☆120Updated last year
- Clustered forward rendering demo with Vulkan☆57Updated 7 years ago
- A small dx12 base program I use to test shaders and techniques☆48Updated 2 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- Silhouette and toon shading post-processing with Vulkan☆88Updated 11 months ago
- Multithread allocator for vulkan descriptor sets.☆26Updated 5 years ago
- Source code and tutorial for a progressive radiosity renderer written in C++ using OpenGL 4.5☆69Updated 6 years ago
- Yet another approach to developing a personal 3D graphics engine. Windows + Direct3D 12.☆36Updated 2 years ago
- Repo for KickstartRT demo application☆51Updated 2 years ago
- 3D Graphics Engine☆43Updated last week
- Yet another pet engine☆70Updated 3 months ago
- A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.☆50Updated last year
- DX12 render engine☆53Updated last year
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU☆90Updated last year
- Mini Spin-X Library☆51Updated 6 months ago
- Graphics demo (DirectX 12, PBR, IBL, C++20 modules).☆66Updated 4 years ago
- Small library for D3D12. Provides assert-like macro for HLSL that crashes the GPU.☆51Updated last year
- Copy of Morten S. Mikkelsen tangent space code☆49Updated 9 years ago