victorfisac / rPBRLinks
Physically based rendering (PBR) for raylib
☆112Updated 3 years ago
Alternatives and similar repositories for rPBR
Users that are interested in rPBR are comparing it to the libraries listed below
Sorting:
- Tool based in nodes to build GLSL shaders without any programming knowledge written in C using OpenGL and GLFW.☆109Updated 3 years ago
- tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is inten…☆140Updated last year
- Examples from learnopengl.com, implemented using Sokol libraries.☆116Updated 4 years ago
- Ariyana is an ECS work in progress game engine written in Orthodox C++ and Beef with a focus on cross-platform and multiplayer games☆81Updated 3 months ago
- An extension library for the amazing raylib library, that adds better support for 3D.☆62Updated last year
- Header-only effects and helper library for Bgfx to help you hit the ground running. Includes a bunch of post processing filters to comple…☆44Updated last month
- Relatively low-level, lightweight, modular and multiplatform, C++, game making library or engine you might say☆83Updated 6 years ago
- Major overhaul of the Zero Engine and renaming to Welder.☆57Updated last year
- Sokol based rendering module for Flecs.☆37Updated last month
- Mostly self-contained game/engine☆49Updated 10 months ago
- JoltPhysics C interface☆123Updated 2 weeks ago
- RavEngine sample programs☆35Updated 3 weeks ago
- An extensible, cross-platform, single-header C/C++ OpenGL loader library.☆90Updated 2 years ago
- Open Game Engine Exchange☆85Updated 3 months ago
- Software ray tracer written from scratch in C that can run on CPU or GPU with emphasis on ease of use and trivial setup☆62Updated 3 years ago
- Single-file port of PhysFS, a library that provides abstract access to various archives.☆65Updated 4 years ago
- A free C++ game development framework for Windows.☆43Updated last month
- 🎨 Modern 2D/3D - Importer • Exporter • Util - Library, also known as (AssetIO)☆204Updated 3 weeks ago
- The G3D Innovation Engine by Morgan McGuire☆81Updated 8 years ago
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU☆97Updated 2 years ago
- Cute little physics engine.☆63Updated 8 years ago
- Single header "no-allocation" KTX/DDS file reader☆122Updated last year
- 🎥 Graphics Kernel: flexible, highly configurable, extensible render engine (realtime + offline)☆104Updated 2 years ago
- A clean and customizable 3D gizmo tool for raylib. Designed with an Immediate Mode style for simplicity, it requires just a single functi…☆112Updated 2 weeks ago
- A script that generates a single-header & single-header+single-source version of GLFW☆50Updated 3 years ago
- bgfx runtime shader compiler. Library version of the bgfx shaderc tool to build bgfx shaders from sources at runtime.☆41Updated 5 years ago
- Yet another multiplatform C++ framework to make games☆80Updated 3 weeks ago
- ☆74Updated 2 years ago
- Kraut is a program to procedurally generate plants, especially trees.☆104Updated 4 years ago
- Minimal bgfx "hello world" example☆208Updated 3 years ago