DeanoC / tiny_ktxLinks
Small C based KTX texture loader (inspired by syoyo tiny libraries)
☆95Updated 6 years ago
Alternatives and similar repositories for tiny_ktx
Users that are interested in tiny_ktx are comparing it to the libraries listed below
Sorting:
- Single header "no-allocation" KTX/DDS file reader☆135Updated 2 months ago
- Handles image pixel format, querys for all, encode/decode for many☆63Updated 5 months ago
- Fiber-based job system with extremely simple API☆82Updated 4 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆123Updated 8 years ago
- Tiny DDS file loader☆50Updated 6 years ago
- Demoscene graphics engine.☆60Updated 5 years ago
- ☆82Updated 7 years ago
- Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications☆132Updated 2 months ago
- Playground for messing around with bgfx and friends☆62Updated 6 years ago
- A High Quality SIMD BC1 Encoder☆130Updated 3 years ago
- Single file DDS header encoder and decoder☆80Updated 3 months ago
- Multithread allocator for vulkan descriptor sets.☆28Updated 5 years ago
- A small dx12 base program I use to test shaders and techniques☆49Updated 3 years ago
- Vulkan framework for Windows☆89Updated 6 years ago
- ☆52Updated last year
- Minimal C++ library that allows you to define data schemas which then can be read or written in JSON or binary.☆126Updated 5 years ago
- Toy CPU and GPU implementations of the Slug rendering algorithm☆133Updated 6 years ago
- Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification☆78Updated 5 years ago
- Tiny DDS loader/saver based on☆29Updated 6 years ago
- A single-header library with a simplified interface for Vulkan synchronization☆241Updated 2 years ago
- Bounding Halfspace Hierarchy☆125Updated 6 years ago
- An abstract graphics API library☆125Updated 6 years ago
- Mini Spin-X Library☆53Updated this week
- Minimalistic Vulkan engine for fast propotyping.☆43Updated 4 years ago
- ☆18Updated 10 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 8 years ago
- GLSL shader live-reloading☆69Updated 8 years ago
- A DX12 application for testing the ability of GPU's to overlap execution of dispatch and draw calls☆104Updated 7 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆133Updated 5 years ago
- Direct3D 12.0 quick reference guide☆58Updated 8 years ago