DeanoC / tiny_ktxLinks
Small C based KTX texture loader (inspired by syoyo tiny libraries)
☆90Updated 6 years ago
Alternatives and similar repositories for tiny_ktx
Users that are interested in tiny_ktx are comparing it to the libraries listed below
Sorting:
- Single header "no-allocation" KTX/DDS file reader☆124Updated last year
- Handles image pixel format, querys for all, encode/decode for many☆63Updated 2 months ago
- Fiber-based job system with extremely simple API☆82Updated 4 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆120Updated 8 years ago
- Tiny DDS file loader☆47Updated 6 years ago
- Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification☆79Updated 5 years ago
- ☆83Updated 7 years ago
- Demoscene graphics engine.☆60Updated 5 years ago
- ☆51Updated 9 months ago
- Single file DDS header encoder and decoder☆78Updated 2 weeks ago
- Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications☆129Updated this week
- A High Quality SIMD BC1 Encoder☆126Updated 2 years ago
- Toy CPU and GPU implementations of the Slug rendering algorithm☆127Updated 6 years ago
- Playground for messing around with bgfx and friends☆59Updated 5 years ago
- Bounding Halfspace Hierarchy☆125Updated 6 years ago
- Vulkan framework for Windows☆88Updated 6 years ago
- Minimal C++ library that allows you to define data schemas which then can be read or written in JSON or binary.☆126Updated 5 years ago
- Tiny DDS loader/saver based on☆29Updated 5 years ago
- Multithread allocator for vulkan descriptor sets.☆28Updated 5 years ago
- Binomial's fast high quality full-featured SIMD BC7 encoder.☆175Updated 2 years ago
- Mini Spin-X Library☆52Updated 2 months ago
- GLSL shader live-reloading☆70Updated 8 years ago
- Graphics prototyping framework☆37Updated last year
- This is a physically based real-time renderer made for learning purposes.☆90Updated 8 years ago
- A small dx12 base program I use to test shaders and techniques☆49Updated 3 years ago
- An indexed compendium of graphics programming papers, articles, blog posts, presentations, and more☆95Updated 3 years ago
- Multiplatform multithreaded context swapping fiber based job system.☆165Updated 8 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆133Updated 4 years ago
- Rasterization on the GPU in "slow motion".☆61Updated 6 years ago
- ☆87Updated 8 years ago