DeanoC / tiny_ktxLinks
Small C based KTX texture loader (inspired by syoyo tiny libraries)
☆91Updated 6 years ago
Alternatives and similar repositories for tiny_ktx
Users that are interested in tiny_ktx are comparing it to the libraries listed below
Sorting:
- Single header "no-allocation" KTX/DDS file reader☆125Updated last week
- Handles image pixel format, querys for all, encode/decode for many☆63Updated 3 months ago
- Fiber-based job system with extremely simple API☆82Updated 4 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆122Updated 8 years ago
- Tiny DDS file loader☆49Updated 6 years ago
- Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification☆79Updated 5 years ago
- A High Quality SIMD BC1 Encoder☆128Updated 3 years ago
- Tiny DDS loader/saver based on☆29Updated 6 years ago
- Toy CPU and GPU implementations of the Slug rendering algorithm☆128Updated 6 years ago
- Demoscene graphics engine.☆60Updated 5 years ago
- Single file DDS header encoder and decoder☆78Updated last month
- ☆83Updated 7 years ago
- A small dx12 base program I use to test shaders and techniques☆49Updated 3 years ago
- ☆52Updated 10 months ago
- Playground for messing around with bgfx and friends☆60Updated 5 years ago
- Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications☆130Updated 3 weeks ago
- Vulkan framework for Windows☆88Updated 6 years ago
- Mini Spin-X Library☆52Updated this week
- Single file library for vertex cache optimisation of triangles.☆65Updated 7 years ago
- GLSL shader live-reloading☆69Updated 8 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- Graphics prototyping framework☆37Updated last year
- Multiplatform multithreaded context swapping fiber based job system.☆165Updated 8 years ago
- Multithread allocator for vulkan descriptor sets.☆28Updated 5 years ago
- Minimal C++ library that allows you to define data schemas which then can be read or written in JSON or binary.☆126Updated 5 years ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆33Updated 7 years ago
- An indexed compendium of graphics programming papers, articles, blog posts, presentations, and more☆95Updated 3 years ago
- Rasterization on the GPU in "slow motion".☆61Updated 6 years ago
- SSE Frustum Culling Demo☆72Updated 4 years ago
- Comparing passing mouse coords to shader by late latching vs. by glUniform☆73Updated 8 years ago