rAzoR8 / SpvGenTwoLinks
SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library needed.
☆173Updated 2 years ago
Alternatives and similar repositories for SpvGenTwo
Users that are interested in SpvGenTwo are comparing it to the libraries listed below
Sorting:
- Silhouette and toon shading post-processing with Vulkan☆96Updated 4 months ago
- SPIR-V Code Generator / Graph Editor GUI☆67Updated 4 years ago
- An indexed compendium of graphics programming papers, articles, blog posts, presentations, and more☆95Updated 3 years ago
- The Tauray renderer☆128Updated 8 months ago
- Single header "no-allocation" KTX/DDS file reader☆135Updated 2 months ago
- Handles image pixel format, querys for all, encode/decode for many☆63Updated 5 months ago
- Playground for messing around with bgfx and friends☆62Updated 6 years ago
- SPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime☆51Updated 7 years ago
- Minimal C++ library that allows you to define data schemas which then can be read or written in JSON or binary.☆126Updated 5 years ago
- Tiny DDS file loader☆50Updated 6 years ago
- ☆82Updated 7 years ago
- Single file DDS header encoder and decoder☆80Updated 3 months ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆95Updated 6 years ago
- Graphics demo (DirectX 12, PBR, IBL, C++20 modules).☆67Updated 4 years ago
- Misc repository for certain GPU algorithms.☆43Updated 2 years ago
- Toy CPU and GPU implementations of the Slug rendering algorithm☆133Updated 6 years ago
- Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications☆132Updated 2 months ago
- Vulkan Layer for Live Introspection & Debugging. Allows to view all vulkan state live inside your application.☆122Updated this week
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆85Updated 3 months ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆123Updated 8 years ago
- A D3D12-based rendering engine☆58Updated 4 years ago
- FLOꟼ - An MIT-licensed image viewer equipped with a GPU-accelerated perceptual image diffing algorithm based on ꟻLIP☆68Updated 3 years ago
- Sandbox for Vulkan, SPIR-V and glTF☆90Updated 3 years ago
- Minimal GPU video decoding sample for Vulkan, DX12 and DX11☆128Updated 7 months ago
- Binomial's fast high quality full-featured SIMD BC7 encoder.☆181Updated 2 years ago
- An abstraction layer for graphics APIs.☆213Updated last week
- 🌋🌱 A Vulkan starter repo that you could use to get the ball rolling.☆76Updated 4 years ago
- Slang Render Hardware Interface☆147Updated this week
- A wrapper for DXC and SPIRV-cross☆106Updated last month
- High performance graphics abstraction API, with simplified programming model, on top of Vulkan, DirectX 12, and Metal.☆65Updated 2 years ago