SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library needed.
☆173Oct 14, 2023Updated 2 years ago
Alternatives and similar repositories for SpvGenTwo
Users that are interested in SpvGenTwo are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- SPIR-V Code Generator / Graph Editor GUI☆67Apr 12, 2021Updated 5 years ago
- Virtual machine for executing SPIR-V☆315Nov 1, 2024Updated last year
- SPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime☆51Aug 11, 2018Updated 7 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Oct 21, 2019Updated 6 years ago
- Single header SPIR-V compressor for C and C++☆32Sep 29, 2016Updated 9 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- VFSME - Vulkan Free Surface Modeling Engine☆15Nov 13, 2016Updated 9 years ago
- A single-header library with a simplified interface for Vulkan synchronization☆241Mar 6, 2023Updated 3 years ago
- Axis Aligned Bounding Octahedron☆253May 29, 2019Updated 6 years ago
- Circle C++ shaders☆498Mar 9, 2022Updated 4 years ago
- ☆12Mar 17, 2021Updated 5 years ago
- A header-only C-like shading language compiler that writes Metal, HLSL, GLSL☆60Aug 13, 2019Updated 6 years ago
- [DEPRECATED] Virtual Machine for BlueByte☆11Feb 18, 2020Updated 6 years ago
- Real-time fluid simulation using smoothed particle hydrodynamics (SPH) by taking advantage of GPU hardware ray tracing for particle neigh…☆13Apr 20, 2026Updated last month
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆987Aug 7, 2025Updated 9 months ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- Small, easy-to-integrate shader compiler written in C99. Compiles HLSL to SPIR-V☆52Mar 4, 2021Updated 5 years ago
- Chop 3D objects to meshlets☆452Nov 29, 2022Updated 3 years ago
- Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.☆298Sep 21, 2021Updated 4 years ago
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆835May 12, 2026Updated last week
- Fast comparison-based sort algorithm☆60Dec 21, 2022Updated 3 years ago
- Encode/decode/info to KTX/KTX2/DDS files with LDR/HDR and BC/ASTC/ETC2. Mac/Win C++11 too, Mac viewer, and scripts for batch processing …☆172Jun 6, 2025Updated 11 months ago
- My personal Vulkan renderer☆1,886Updated this week
- vulkan abstraction layer that represent frame as a task graph☆429Mar 24, 2021Updated 5 years ago
- Bounding Halfspace Hierarchy☆124May 6, 2019Updated 7 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Single-header minimalistic pragmatic GPU font rendering library.☆379May 13, 2026Updated last week
- A hexagonal prism BVH: more efficient than AABB.☆18Jul 3, 2019Updated 6 years ago
- GLSL code generator to aid use of Vulkan's descriptor set indexing☆14Apr 20, 2019Updated 7 years ago
- vuk - A rendergraph-based abstraction for Vulkan☆565May 12, 2026Updated last week
- vgMath - light, complete and ultra compact math library: quaternions, vectors and square Matrix for 3D graphichs backend: OpenGL / Vulkan…☆23Mar 16, 2025Updated last year
- a ring buffer for variable sized continuous data☆16Dec 10, 2015Updated 10 years ago
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on PowerVR devices.☆17Nov 26, 2019Updated 6 years ago
- Vulkan RTX path tracer with a declarative ES7-like scene description language.☆449Nov 2, 2019Updated 6 years ago
- A minimalist and easy to use graphics API.☆524May 11, 2026Updated last week
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- [DEPRECATED] C++ library for debugging HLSL & GLSL shaders☆329Apr 7, 2020Updated 6 years ago
- GPU Texture Generator☆785Jun 27, 2020Updated 5 years ago
- Vulkan Memory Model☆114Jun 26, 2025Updated 10 months ago
- SMOL-V: like Vulkan/Khronos SPIR-V, but smaller.☆352Sep 26, 2024Updated last year
- revisiting a known normal transformation in computer graphics☆327Jul 21, 2019Updated 6 years ago
- Automatic conservative mesh occluder generation by box filling☆129Dec 21, 2019Updated 6 years ago
- Drop-in replacement for Vulkan shared library, for older hardware compatibility☆396Mar 2, 2026Updated 2 months ago