fredakilla / brtshaderc
bgfx runtime shader compiler. Library version of the bgfx shaderc tool to build bgfx shaders from sources at runtime.
☆40Updated 5 years ago
Alternatives and similar repositories for brtshaderc:
Users that are interested in brtshaderc are comparing it to the libraries listed below
- Playground for messing around with bgfx and friends☆58Updated 5 years ago
- RavEngine Graphics Library - a thin RHI for Vulkan, DirectX12, and Metal☆50Updated 6 months ago
- Game Engine☆129Updated 6 years ago
- Single header "no-allocation" KTX/DDS file reader☆116Updated 11 months ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆82Updated 5 years ago
- Toy CPU and GPU implementations of the Slug rendering algorithm☆120Updated 5 years ago
- ☆24Updated 4 years ago
- Header-only effects and helper library for Bgfx to help you hit the ground running. Includes a bunch of post processing filters to comple…☆42Updated 2 weeks ago
- An immediate mode 3D gimzo (translation, rotation, scale for scene editing) in ~1200 LoC☆44Updated 4 years ago
- A small single-file library for sprite outline extraction and simplification for C/C++☆84Updated 9 years ago
- Confetti-FX's The-Forge Lite Edition☆27Updated 5 years ago
- Fiber-based job system with extremely simple API☆81Updated 4 years ago
- Embeddable lightweight scripting language with C++ syntax☆65Updated last week
- Physically based rendering (PBR) for raylib☆109Updated 2 years ago
- An experimental game engine.☆161Updated last week
- tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is inten…☆127Updated 11 months ago
- 🥪 Examples of how to use CrossWindow for things like rendering graphics, listening to events, etc.☆69Updated last year
- Relatively low-level, lightweight, modular and multiplatform, C++, game making library or engine you might say☆83Updated 6 years ago
- Demo showing how to use the-forge with your own windowing, input and application loop☆29Updated 4 years ago
- the Donald Trump of the ECS libraries☆67Updated 4 years ago
- A demo that I created for my Master thesis that demonstrates a rendering technique called Volume Tiled Forward Shading. This technique is…☆116Updated last year
- Ariyana is an ECS work in progress game engine written in Orthodox C++ and Beef with a focus on cross-platform and multiplayer games☆80Updated 2 years ago
- Multithread allocator for vulkan descriptor sets.☆26Updated 5 years ago
- Vulkan c helper library☆32Updated last week
- Public domain header-only C library that uses only 40 modern DSA AZDO OpenGL functions. Project by https://twitter.com/relativetoyou☆66Updated 9 years ago
- Simple job system using standard C++☆68Updated 3 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- ☆83Updated 8 years ago
- Automatic conservative mesh occluder generation by box filling☆124Updated 5 years ago