fredakilla / brtshadercLinks
bgfx runtime shader compiler. Library version of the bgfx shaderc tool to build bgfx shaders from sources at runtime.
☆42Updated 5 years ago
Alternatives and similar repositories for brtshaderc
Users that are interested in brtshaderc are comparing it to the libraries listed below
Sorting:
- Single header "no-allocation" KTX/DDS file reader☆132Updated last month
- Playground for messing around with bgfx and friends☆62Updated 6 years ago
- Fiber-based job system with extremely simple API☆82Updated 4 years ago
- Toy CPU and GPU implementations of the Slug rendering algorithm☆129Updated 6 years ago
- Game Engine☆129Updated 6 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 8 years ago
- Unified renderer implementation ("Un r imp")☆237Updated last year
- Minimal bgfx "hello world" example☆215Updated 3 years ago
- Header-only effects and helper library for Bgfx to help you hit the ground running. Includes a bunch of post processing filters to comple…☆44Updated 3 weeks ago
- ☆87Updated 8 years ago
- Minimal C++ library that allows you to define data schemas which then can be read or written in JSON or binary.☆125Updated 5 years ago
- An abstraction layer for graphics APIs.☆212Updated 3 weeks ago
- Yet another multiplatform C++ framework to make games☆83Updated 2 weeks ago
- Ariyana is an ECS work in progress game engine written in Orthodox C++ and Beef with a focus on cross-platform and multiplayer games☆81Updated 7 months ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆94Updated 6 years ago
- A demo that I created for my Master thesis that demonstrates a rendering technique called Volume Tiled Forward Shading. This technique is…☆122Updated 2 months ago
- ☆26Updated 4 years ago
- Relatively low-level, lightweight, modular and multiplatform, C++, game making library or engine you might say☆84Updated 7 years ago
- Multiplatform multithreaded context swapping fiber based job system.☆165Updated 9 years ago
- Cross-platform C++ 2D / 3D game engine.☆227Updated 7 years ago
- Embeddable lightweight scripting language with C++ syntax☆72Updated this week
- Demo showing how to use the-forge with your own windowing, input and application loop☆33Updated 4 months ago
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU☆98Updated 2 years ago
- An entity component framework.☆54Updated 4 years ago
- The fastest culler ever☆40Updated 7 years ago
- Multi-Threaded Job System using Fibers☆179Updated 3 years ago
- Physically based rendering (PBR) for raylib☆119Updated 3 years ago
- bgfx, imgui, glfw, glm☆244Updated last year
- A header only library to simplify creating 🌋 Vulkan / ⚪ OpenGL / 🌐 WebGL / ❎DirectX / 🤖 Metal data structures with CrossWindow.☆82Updated last year
- An experimental game engine.☆188Updated 3 months ago