amesgames / RenderDeviceLinks
A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.
☆57Updated 8 years ago
Alternatives and similar repositories for RenderDevice
Users that are interested in RenderDevice are comparing it to the libraries listed below
Sorting:
- Fiber-based job system with extremely simple API☆82Updated 4 years ago
- An abstract graphics API library☆125Updated 6 years ago
- Game Engine☆129Updated 6 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- GLSL shader live-reloading☆69Updated 8 years ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆33Updated 7 years ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆95Updated 6 years ago
- ☆87Updated 8 years ago
- Vulkan framework for Windows☆89Updated 6 years ago
- Code-driven, simple and bloat-free GUI system.☆54Updated 6 years ago
- Demoscene graphics engine.☆60Updated 5 years ago
- Nebula Trifid☆70Updated 2 years ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆94Updated 9 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- SSE Frustum Culling Demo☆73Updated 4 years ago
- A portable modern OpenGL Game-Engine with focus on PBR☆112Updated last year
- A simple Vulkan-based renderer for my master thesis on real-time transparency☆98Updated 8 years ago
- A lock-free CommandBuffer implementation designed for multi-threaded rendering applications.☆189Updated 6 years ago
- et-engine☆68Updated 3 years ago
- Single header "no-allocation" KTX/DDS file reader☆135Updated 2 months ago
- Simple OpenGL and Vulkan graphics demos in C++☆48Updated last year
- Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.☆122Updated 3 years ago
- A minimal geometry editing UI based on IMGUI☆115Updated 5 years ago
- Aqua Engine source code☆69Updated 8 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 8 years ago
- Vulkan core for the Verto Studio Graphics Library (VGL) Engine☆69Updated 3 years ago
- Header-only effects and helper library for Bgfx to help you hit the ground running. Includes a bunch of post processing filters to comple…☆44Updated 2 weeks ago
- Relatively low-level, lightweight, modular and multiplatform, C++, game making library or engine you might say☆84Updated 7 years ago
- Minimal C++ library that allows you to define data schemas which then can be read or written in JSON or binary.☆126Updated 5 years ago
- Physically Based Software Renderer☆114Updated 5 years ago