amesgames / RenderDeviceLinks
A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.
☆57Updated 7 years ago
Alternatives and similar repositories for RenderDevice
Users that are interested in RenderDevice are comparing it to the libraries listed below
Sorting:
- An abstract graphics API library☆122Updated 6 years ago
- Fiber-based job system with extremely simple API☆82Updated 4 years ago
- Game Engine☆129Updated 6 years ago
- Code-driven, simple and bloat-free GUI system.☆53Updated 5 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- A portable modern OpenGL Game-Engine with focus on PBR☆110Updated last year
- GLSL shader live-reloading☆70Updated 8 years ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆33Updated 7 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- ☆87Updated 8 years ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆90Updated 5 years ago
- SSE Frustum Culling Demo☆72Updated 4 years ago
- Single header "no-allocation" KTX/DDS file reader☆123Updated last year
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆92Updated 9 years ago
- A minimal geometry editing UI based on IMGUI☆114Updated 5 years ago
- Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification☆79Updated 5 years ago
- et-engine☆68Updated 3 years ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆118Updated 9 years ago
- Multiplatform multithreaded context swapping fiber based job system.☆164Updated 8 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆118Updated 8 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- A lock-free CommandBuffer implementation designed for multi-threaded rendering applications.☆186Updated 6 years ago
- Nebula Trifid☆71Updated last year
- Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.☆123Updated 2 years ago
- Vulkan core for the Verto Studio Graphics Library (VGL) Engine☆69Updated 2 years ago
- Relatively low-level, lightweight, modular and multiplatform, C++, game making library or engine you might say☆83Updated 6 years ago
- Demoscene graphics engine.☆59Updated 5 years ago
- Header-only effects and helper library for Bgfx to help you hit the ground running. Includes a bunch of post processing filters to comple…☆44Updated 2 months ago
- A simple Vulkan-based renderer for my master thesis on real-time transparency☆98Updated 8 years ago
- ☆12Updated 7 years ago