amesgames / RenderDevice
A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.
☆57Updated 6 years ago
Related projects ⓘ
Alternatives and complementary repositories for RenderDevice
- Fiber-based job system with extremely simple API☆80Updated 3 years ago
- An abstract graphics API library☆121Updated 5 years ago
- Game Engine☆126Updated 5 years ago
- Code-driven, simple and bloat-free GUI system.☆52Updated 5 years ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆31Updated 6 years ago
- Single header "no-allocation" KTX/DDS file reader☆113Updated 7 months ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 4 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆89Updated 8 years ago
- A portable modern OpenGL Game-Engine with focus on PBR☆109Updated 2 months ago
- Demoscene graphics engine.☆58Updated 4 years ago
- A minimal geometry editing UI based on IMGUI☆111Updated 4 years ago
- Simple OpenGL and Vulkan graphics demos in C++☆45Updated 4 months ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆78Updated 5 years ago
- ☆53Updated 7 years ago
- GLSL shader live-reloading☆71Updated 7 years ago
- Playground for messing around with bgfx and friends☆53Updated 5 years ago
- OpenGL and Vulkan header and loader generator.☆204Updated last month
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 6 years ago
- 3D graphics engine using OpenGL☆66Updated 6 years ago
- A simple Vulkan-based renderer for my master thesis on real-time transparency☆96Updated 7 years ago
- 3D Graphics Engine☆43Updated last week
- Game engine☆56Updated last week
- Basic framework for D3D11 init, model/texture loading, shader compilation and camera movement.☆34Updated 2 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆112Updated 7 years ago
- A lock-free CommandBuffer implementation designed for multi-threaded rendering applications.☆183Updated 5 years ago
- Multithread allocator for vulkan descriptor sets.☆25Updated 4 years ago
- SSE Frustum Culling Demo☆69Updated 3 years ago