Flix01 / fbtBlend-Header-OnlyLinks
a header-only C++ .blend file parser
☆72Updated last week
Alternatives and similar repositories for fbtBlend-Header-Only
Users that are interested in fbtBlend-Header-Only are comparing it to the libraries listed below
Sorting:
- Header-only effects and helper library for Bgfx to help you hit the ground running. Includes a bunch of post processing filters to comple…☆43Updated 3 weeks ago
- Immediate Mode Debug Draw library☆38Updated 5 years ago
- Confetti-FX's The-Forge Lite Edition☆27Updated 6 years ago
- ☆54Updated 7 years ago
- vGizmo3D - quaternions based GIZMO 3D: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them☆60Updated 4 months ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- Demoscene graphics engine.☆59Updated 5 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Fast, high-quality texture compression library for many formats☆51Updated 3 years ago
- Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification☆78Updated 5 years ago
- Library for shader debugging and profiling for Vulkan and OpenGL☆35Updated 2 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- An immediate mode 3D gimzo (translation, rotation, scale for scene editing) in ~1200 LoC☆47Updated 4 years ago
- Code-driven, simple and bloat-free GUI system.☆52Updated 5 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- SSE Frustum Culling Demo☆71Updated 3 years ago
- Playground for messing around with bgfx and friends☆58Updated 5 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- ☆51Updated 7 months ago
- Graphics prototyping framework☆37Updated last year
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆84Updated 5 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆33Updated 7 years ago
- A minimal geometry editing UI based on IMGUI☆114Updated 5 years ago
- toy C++ Vulkan library☆49Updated 6 years ago