Flix01 / fbtBlend-Header-OnlyLinks
a header-only C++ .blend file parser
☆77Updated last month
Alternatives and similar repositories for fbtBlend-Header-Only
Users that are interested in fbtBlend-Header-Only are comparing it to the libraries listed below
Sorting:
- Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification☆77Updated 5 years ago
- SSE Frustum Culling Demo☆73Updated 4 years ago
- Header-only effects and helper library for Bgfx to help you hit the ground running. Includes a bunch of post processing filters to comple…☆44Updated last month
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 6 years ago
- Fiber-based job system with extremely simple API☆82Updated 4 years ago
- Tiny DDS file loader☆50Updated 6 years ago
- Library for shader debugging and profiling for Vulkan and OpenGL☆34Updated 2 years ago
- Playground for messing around with bgfx and friends☆62Updated 6 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- Vulkan framework for Windows☆89Updated 6 years ago
- ☆52Updated 11 months ago
- Fast, high-quality texture compression library for many formats☆50Updated 3 years ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆94Updated 6 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 8 years ago
- An immediate mode 3D gimzo (translation, rotation, scale for scene editing) in ~1200 LoC☆48Updated 5 years ago
- Confetti-FX's The-Forge Lite Edition☆27Updated 6 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 7 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- Code-driven, simple and bloat-free GUI system.☆54Updated 6 years ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆32Updated 7 years ago
- Tiny DDS loader/saver based on☆29Updated 6 years ago
- A header only library to simplify creating 🌋 Vulkan / ⚪ OpenGL / 🌐 WebGL / ❎DirectX / 🤖 Metal data structures with CrossWindow.☆82Updated last year
- Immediate Mode Debug Draw library☆42Updated 6 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 11 years ago
- Single header "no-allocation" KTX/DDS file reader☆132Updated last month
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 8 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- Single file library for vertex cache optimisation of triangles.☆66Updated 8 years ago
- The fastest culler ever☆40Updated 7 years ago