laleksic / tiny_csgLinks
tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is intended to be used as a backend in 3d level editors and/or generators.
☆143Updated last year
Alternatives and similar repositories for tiny_csg
Users that are interested in tiny_csg are comparing it to the libraries listed below
Sorting:
- Single header "no-allocation" KTX/DDS file reader☆123Updated last year
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU☆98Updated 2 years ago
- Froggy OpenGL Engoodener☆152Updated 2 months ago
- A minimalistic foundation library with functions for memory allocation, basic collections, etc. The library has been written with a da…☆120Updated 6 years ago
- C++ skeletal animation library☆41Updated last year
- An abstraction layer for graphics APIs.☆208Updated last week
- Physically based rendering (PBR) for raylib☆112Updated 3 years ago
- Single file DDS header encoder and decoder☆78Updated 3 months ago
- Small header-only C library to decompress any BC compressed image☆168Updated 10 months ago
- Alternative STL aims to compile fast, runs fast, written in clear code, simple to read and understand☆71Updated 3 weeks ago
- 3D Game Engine☆197Updated 3 months ago
- Minimal GPU video decoding sample for Vulkan, DX12 and DX11☆122Updated 3 months ago
- Public domain header-only C library that uses only 40 modern DSA AZDO OpenGL functions. Project by https://twitter.com/relativetoyou☆66Updated 9 years ago
- The HotBite Game Engine☆38Updated 4 months ago
- A simple ImGui component for rendering profiling data☆268Updated last week
- An experimental game engine.☆182Updated 2 weeks ago
- Colorizing text editor for ImGui☆97Updated 7 months ago
- Simple CPU/GPU profiler with ImGui HUD☆80Updated last year
- The fastest culler ever☆37Updated 7 years ago
- C++ containers for arrays, lists, maps, hash tables, trees, and graphs.☆191Updated 3 months ago
- Modern OpenGL 4.5 rendering techniques☆52Updated 4 years ago
- Physically based renderer demo written using Vulkan.☆86Updated 10 months ago
- Data-oriented and multi-threaded C11 Game Engine with libraries & shaders hot-reloading.☆317Updated last week
- Yet another multiplatform C++ framework to make games☆81Updated 3 weeks ago
- Experimental rendering engine☆50Updated 3 weeks ago
- Minimal bgfx "hello world" example☆210Updated 3 years ago
- bgfx, imgui, glfw, glm☆240Updated last year
- TDME2 - ThreeDeeMiniEngine2 is a lightweight, multi-platform 3D engine including tools suited for 3D game/application development using C…☆182Updated last month
- JoltPhysics C interface☆127Updated this week
- Multiplatform 3D game engine.☆48Updated last week