alaingalvan / CrossShaderLinks
⚔️ A tool for cross compiling shaders. Convert between GLSL, HLSL, Metal Shader Language, or older versions of GLSL.
☆295Updated 2 years ago
Alternatives and similar repositories for CrossShader
Users that are interested in CrossShader are comparing it to the libraries listed below
Sorting:
- GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang☆545Updated 3 years ago
- High-level rendering components☆331Updated last week
- Sample projects demonstrating the usage of Diligent Engine☆366Updated last week
- An simple immediate-mode 3D gimzo/manipulator (translation, rotation, scale widget) in ~1200 LoC☆455Updated 6 years ago
- Library used to write shaders from C++, and export them in either GLSL, HLSL or SPIR-V.☆256Updated last week
- SMAA (Enhanced Subpixel Morphological Antialiasing) post-processing; WebGL (OpenGL ES 2.0) implementation with no fluff.☆97Updated 4 years ago
- OpenGL implementation of the MSDF algorithm☆285Updated 7 months ago
- A collection of tone mapping functions available both as ES modules strings and as GLSL files for use with glslify.☆204Updated 10 months ago
- Cross platform shader system for HLSL, GLSL, Metal and SPIR-V.☆350Updated 3 months ago
- Clustered shading implementation with bgfx☆451Updated 2 years ago
- Minimal bgfx "hello world" example☆199Updated 3 years ago
- 🎨 graphics/interaction prototyping sandbox☆318Updated 8 months ago
- A vector graphics renderer for bgfx, based on ideas from NanoVG and ImDrawList (Dear ImGUI)☆569Updated 2 months ago
- Single-header minimalistic pragmatic GPU font rendering library.☆367Updated 4 years ago
- vuk - A rendergraph-based abstraction for Vulkan☆514Updated 3 weeks ago
- Yet Another Vulkan Engine☆478Updated last month
- A modern cross-platform low-level graphics API☆671Updated this week
- Offline Shader Editor with many cool features☆278Updated 3 months ago
- A set of utilities for taking the pain out of Vulkan in header only modern C++☆532Updated last year
- Embeddable physically based renderer☆408Updated last week
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆766Updated 3 weeks ago
- Text rendering in Vulkan by estimating signed distance☆244Updated 6 years ago
- CMake build scripts for bgfx. Released under public domain.☆238Updated 2 months ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆359Updated 5 years ago
- A GLSL parser☆268Updated 2 years ago
- optimized screen-space ambient occlusion, cache-aware hbao☆362Updated last year
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆170Updated last year
- Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.☆411Updated last month
- Cross-platform C++ example for WebGPU and Dawn☆283Updated 7 months ago
- ☆476Updated 2 years ago