⚔️ A tool for cross compiling shaders. Convert between GLSL, HLSL, Metal Shader Language, or older versions of GLSL.
☆306Mar 4, 2023Updated 3 years ago
Alternatives and similar repositories for CrossShader
Users that are interested in CrossShader are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- 💻📱 A cross platform system abstraction library written in C++ for managing windows and performing OS tasks.☆692Aug 15, 2024Updated last year
- A header only library to simplify creating 🌋 Vulkan / ⚪ OpenGL / 🌐 WebGL / ❎DirectX / 🤖 Metal data structures with CrossWindow.☆83Jun 2, 2024Updated last year
- 🥪 Examples of how to use CrossWindow for things like rendering graphics, listening to events, etc.☆71Dec 26, 2023Updated 2 years ago
- GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang☆550Sep 18, 2021Updated 4 years ago
- Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal☆2,570Updated this week
- Wordpress hosting with auto-scaling - Free Trial • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.☆2,411Mar 13, 2026Updated last month
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆363Sep 7, 2019Updated 6 years ago
- Efficient multi-threaded task scheduler using generic re-usable WebWorkers.☆11Jan 18, 2022Updated 4 years ago
- 🎲 Modern 3D graphics made simple with C++20 cross-platform framework and rendering abstraction API on top of DirectX 12, Vulkan & Metal☆956Mar 16, 2026Updated 3 weeks ago
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,833Jan 13, 2023Updated 3 years ago
- ☆13Dec 17, 2019Updated 6 years ago
- ✨ Build powerful and flexible heterogeneous portfolios and blogs for polyglot engineers & artists that like to specialize in a variety of…☆40Feb 4, 2023Updated 3 years ago
- 🌐🌱 A starter repo for building WebGL applications.☆48Mar 4, 2023Updated 3 years ago
- Daniel Holden's functions designed to avoid conditionals in GLSL, available both as ES modules strings and as GLSL files for use with gls…☆61Feb 11, 2025Updated last year
- Serverless GPU API endpoints on Runpod - Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- A minimalist and easy to use graphics API.☆524Updated this week
- A wrapper for DXC and SPIRV-cross☆106Mar 22, 2026Updated 3 weeks ago
- Lightweight, multi-platform, data-oriented game engine.☆920Mar 22, 2026Updated 3 weeks ago
- ⚪🌱A modern OpenGL starter repo that you could use to get the ball rolling.☆33May 15, 2020Updated 5 years ago
- Tiny DDS loader/saver based on☆31Oct 25, 2019Updated 6 years ago
- Header only C++11 tiny glTF 2.0 library☆2,435Apr 5, 2026Updated last week
- 🔥 Experiments building Vulkan applications, libraries, and abstractions.☆45Jun 29, 2019Updated 6 years ago
- ☆62Jun 2, 2022Updated 3 years ago
- Generates a per-vertex ambient occlusion array for arbitrary meshes.☆173Feb 1, 2019Updated 7 years ago
- Serverless GPU API endpoints on Runpod - Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping☆742Oct 19, 2025Updated 5 months ago
- A metal based game engine☆44Apr 28, 2021Updated 4 years ago
- Embeddable physically based renderer☆503Nov 30, 2025Updated 4 months ago
- Mesh optimization library that makes meshes smaller and faster to render☆7,549Apr 2, 2026Updated last week
- Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform inte…☆3,205Updated this week
- 3D animation viewer for glTF format files using tiny glTF library☆10Jun 9, 2020Updated 5 years ago
- Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.☆298Oct 17, 2025Updated 5 months ago
- A Cool High Performance Game Engine☆488Mar 13, 2026Updated last month
- Convert between images, pixel buffers and textures.☆15Mar 10, 2026Updated last month
- Wordpress hosting with auto-scaling - Free Trial • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Math library using HLSL syntax with multiplatform SIMD support☆1,068Updated this week
- IBL map converter for PBR☆49Mar 5, 2022Updated 4 years ago
- Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal☆24Nov 4, 2019Updated 6 years ago
- ✖🌱 A DirectX 12 starter repo that you could use to get the ball rolling.☆154May 31, 2022Updated 3 years ago
- MTLTexture Viewer☆18Jul 1, 2024Updated last year
- FXAA implementation for glslify in WebGL☆344Oct 23, 2015Updated 10 years ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆981Aug 7, 2025Updated 8 months ago