alaingalvan / CrossWindow-GraphicsLinks
A header only library to simplify creating π Vulkan / βͺ OpenGL / π WebGL / βDirectX / π€ Metal data structures with CrossWindow.
β82Updated last year
Alternatives and similar repositories for CrossWindow-Graphics
Users that are interested in CrossWindow-Graphics are comparing it to the libraries listed below
Sorting:
- π₯ͺ Examples of how to use CrossWindow for things like rendering graphics, listening to events, etc.β69Updated last year
- Utilities built on top of core moduleβ128Updated last week
- Single file DDS header encoder and decoderβ77Updated last month
- The Tweede Engine Framework is my third attempt to develop a cross-platform full game engine and game framework. It aims to provide one dβ¦β70Updated this week
- Library of ImGui controls for displaying performance metrics.β246Updated 2 years ago
- Next-gen general purpose game engine written in modern C++β59Updated 3 months ago
- Sample showcasing lifetime management and resource transfers in Vulkanβ60Updated 6 months ago
- A C++ game engineβ33Updated 5 years ago
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPUβ97Updated 2 years ago
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library neeβ¦β172Updated last year
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.β33Updated 7 years ago
- Plugins for the Magnum C++11 graphics engineβ103Updated 2 weeks ago
- Game Engineβ129Updated 6 years ago
- SPARK Particle Engine, a portable lightweight C++ library for particle effectsβ152Updated 3 years ago
- Playground for messing around with bgfx and friendsβ58Updated 5 years ago
- Tiny DDS file loaderβ45Updated 6 years ago
- Single header "no-allocation" KTX/DDS file readerβ121Updated last year
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.β57Updated 7 years ago
- Simple framework built from the ground up used for experimenting and learning different aspects of game engine architectureβ43Updated 5 years ago
- Minimal C++ library that allows you to define data schemas which then can be read or written in JSON or binary.β126Updated 4 years ago
- Add Runtime Compiled C++ to the Dear ImGui example using the GLFW and OpenGL backend - with power savingβ94Updated last year
- Vulkan Samples Assetsβ84Updated 10 months ago
- Yet another pet engineβ71Updated 5 months ago
- Fiber-based job system with extremely simple APIβ82Updated 4 years ago
- A D3D12-based rendering engineβ58Updated 4 years ago
- Simple CPU/GPU profiler with ImGui HUDβ79Updated last year
- Playground for doing procedurally infinite terrain rendering experiments with Vulkanβ79Updated 2 years ago
- Aqua Engine source codeβ68Updated 7 years ago
- Modern, flexible computer graphics and rendering engine, written in C++23 with support for Vulkan π and DirectX 12 β.β102Updated 2 months ago
- A simple C++ 3D game engine with Vulkan support.β37Updated 5 years ago