ddiakopoulos / polymer
π¨ graphics/interaction prototyping sandbox
β315Updated 5 months ago
Alternatives and similar repositories for polymer:
Users that are interested in polymer are comparing it to the libraries listed below
- Adaptive Screen Space Ambient Occlusionβ247Updated 2 years ago
- β96Updated 7 years ago
- Silhouette and toon shading post-processing with Vulkanβ86Updated 8 months ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lightsβ150Updated last week
- This demo implements BVH construction and GPU traversal for rendering hard shadows.β132Updated 4 years ago
- A mixed reality testing environment for real-time global illumination algorithmsβ234Updated 7 years ago
- Sandbox for Vulkan, SPIR-V and glTFβ89Updated 2 years ago
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library neeβ¦β167Updated last year
- Various sun/sky models, convolution of theta/gamma-parameterised modelsβ245Updated 5 years ago
- A particle engine running on the GPU, using c++14 and OpenGL 4.4.β195Updated last month
- An indexed compendium of graphics programming papers, articles, blog posts, presentations, and moreβ95Updated 2 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.β80Updated 5 years ago
- A single-header library with a simplified interface for Vulkan synchronizationβ229Updated 2 years ago
- Vulkan framework for Windowsβ88Updated 5 years ago
- A simple Vulkan-based renderer for my master thesis on real-time transparencyβ97Updated 7 years ago
- A small dx11 base program I use to test shaders and techniquesβ87Updated 3 years ago
- Minimal C++ library that allows you to define data schemas which then can be read or written in JSON or binary.β128Updated 4 years ago
- AMD GPU particles sample based on DirectX 11β114Updated 8 years ago
- Variable Rate Shading and Depth of Fieldβ97Updated 2 years ago
- This is a physically based real-time renderer made for learning purposes.β88Updated 8 years ago
- Modern C++ swizzling header-only libraryβ189Updated last year
- Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while mainβ¦β392Updated 2 years ago
- Cross-platform OpenGL demosβ168Updated 2 years ago
- Personal repo for learning the vulkan graphics apiβ56Updated 4 years ago
- Demoscene graphics engine.β59Updated 4 years ago
- Data Driven Rendering repositoryβ259Updated 3 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.β240Updated 2 years ago
- Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.β288Updated 3 years ago
- Toy Mesh Path Tracer that I used as a base for job interview tasksβ120Updated 5 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)β113Updated 7 years ago