ddiakopoulos / polymerLinks
π¨ C++17 + OpenGL 4.5 prototyping sandbox
β327Updated last week
Alternatives and similar repositories for polymer
Users that are interested in polymer are comparing it to the libraries listed below
Sorting:
- Sandbox for Vulkan, SPIR-V and glTFβ90Updated 3 years ago
- GPU particle simulation engine, inspired by Agni's Philosophy.β194Updated last year
- Personal repo for learning the vulkan graphics apiβ58Updated 5 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGLβ98Updated 4 years ago
- Physically Based Software Rendererβ114Updated 5 years ago
- This is a physically based real-time renderer made for learning purposes.β89Updated 8 years ago
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library neeβ¦β173Updated 2 years ago
- Cross-platform OpenGL demosβ169Updated 2 years ago
- A portable modern OpenGL Game-Engine with focus on PBRβ112Updated last year
- β105Updated 8 years ago
- A simple Vulkan-based renderer for my master thesis on real-time transparencyβ98Updated 8 years ago
- A mixed reality testing environment for real-time global illumination algorithmsβ242Updated 8 years ago
- Subpixel Morphological AntiAliasing OpenGL/Vulkan demoβ79Updated last month
- Vulkan framework for Windowsβ89Updated 6 years ago
- Silhouette and toon shading post-processing with Vulkanβ98Updated 5 months ago
- Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.β298Updated 4 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.β89Updated 6 years ago
- RTX Ray Tracing Renderer, made by Y3 students at Breda University of Applied Scienceβ211Updated 6 years ago
- A real-time physically based rendering engine written in C++ and OpenGLβ190Updated 6 years ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonicβ¦β120Updated 6 years ago
- Variable Rate Shading and Depth of Fieldβ100Updated 3 years ago
- Various sun/sky models, convolution of theta/gamma-parameterised modelsβ252Updated 2 weeks ago
- A small dx11 base program I use to test shaders and techniquesβ87Updated 4 years ago
- ππ± A Vulkan starter repo that you could use to get the ball rolling.β76Updated 5 years ago
- AMD GPU particles sample based on DirectX 11β121Updated 9 years ago
- A Vulkan rendering engineβ30Updated 5 years ago
- Demoscene graphics engine.β60Updated 5 years ago
- Converting vertex meshes to voxel data and visualizing using VCTβ82Updated 8 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)β125Updated 8 years ago
- An indexed compendium of graphics programming papers, articles, blog posts, presentations, and moreβ95Updated 3 years ago