EricLengyel / OpenGEXLinks
Open Game Engine Exchange
☆82Updated last month
Alternatives and similar repositories for OpenGEX
Users that are interested in OpenGEX are comparing it to the libraries listed below
Sorting:
- ☆61Updated last year
- Confetti-FX's The-Forge Lite Edition☆27Updated 5 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- Open Data Description Language☆66Updated last month
- Testing various FBX file format parsing libraries☆57Updated 2 months ago
- Single file DDS header encoder and decoder☆76Updated last month
- Automatic conservative mesh occluder generation by box filling☆127Updated 5 years ago
- Demoscene graphics engine.☆59Updated 4 years ago
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆171Updated last year
- Real-time software rasterizer written in C++ with windowing and model loading support.☆33Updated 6 years ago
- Fast, high-quality texture compression library for many formats☆51Updated 3 years ago
- The G3D Innovation Engine by Morgan McGuire☆76Updated 8 years ago
- REI is a cross-platform rendering framework and a comprehensive graphics API. Adaptable to various platforms, including PC, consoles, and…☆66Updated last year
- Quake II on Dx12☆31Updated 3 years ago
- A small dx12 base program I use to test shaders and techniques☆48Updated 2 years ago
- SPIR-V Code Generator / Graph Editor GUI☆65Updated 4 years ago
- Playground for messing around with bgfx and friends☆58Updated 5 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- An immediate mode 3D gimzo (translation, rotation, scale for scene editing) in ~1200 LoC☆47Updated 4 years ago
- Simple Vulkan ray tracing☆36Updated 4 months ago
- Handles image pixel format, querys for all, encode/decode for many☆63Updated 2 years ago
- Enter the world of rasterization with simple hands-on code☆65Updated 5 years ago
- Sample code for the Gemcutter game framework.☆13Updated 2 months ago
- Graphics demo (DirectX 12, PBR, IBL, C++20 modules).☆66Updated 4 years ago
- Sandbox for Vulkan, SPIR-V and glTF☆89Updated 2 years ago
- OpenGL rendering framework.☆26Updated 3 years ago
- Next-gen general purpose game engine written in modern C++☆59Updated 3 months ago
- A D3D12-based rendering engine☆58Updated 4 years ago
- An indexed compendium of graphics programming papers, articles, blog posts, presentations, and more☆95Updated 3 years ago
- 🥪 Examples of how to use CrossWindow for things like rendering graphics, listening to events, etc.☆70Updated last year