jpcy / bgfx-minimal-example
Minimal bgfx "hello world" example
☆198Updated 2 years ago
Alternatives and similar repositories for bgfx-minimal-example:
Users that are interested in bgfx-minimal-example are comparing it to the libraries listed below
- CMake build scripts for bgfx. Released under public domain.☆236Updated 3 weeks ago
- bgfx, imgui, glfw, glm☆235Updated 10 months ago
- A starter project for graphics applications using SDL, bgfx and Dear ImGui☆326Updated last year
- https://github.com/bkaradzic/bgfx.cmake. Independently maintained CMake build scripts for bgfx. Released under public domain.☆288Updated 2 years ago
- Immediate-mode, renderer agnostic, lightweight debug drawing API.☆513Updated 3 years ago
- Modified version of Sony's open sourced vector and matrix math library.☆294Updated last year
- Image library.☆347Updated last month
- Clustered shading implementation with bgfx☆450Updated 2 years ago
- bigg (bgfx + imgui + glfw + glm) + utils☆234Updated 2 years ago
- Data-oriented and multi-threaded C11 Game Engine with libraries & shaders hot-reloading.☆305Updated last year
- A drop-in entity editor for EnTT with Dear ImGui☆238Updated 11 months ago
- High-level rendering components☆315Updated last week
- Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.☆409Updated last week
- A Vulkan game engine with a focus on data oriented design☆412Updated last week
- Yet Another Vulkan Engine☆476Updated 2 weeks ago
- A simple ImGui component for rendering profiling data☆250Updated last year
- Library used to write shaders from C++, and export them in either GLSL, HLSL or SPIR-V.☆254Updated 6 months ago
- A modern C++17 glTF 2.0 library focused on speed, correctness, and usability☆366Updated this week
- Cross-platform C++ 2D / 3D game engine.☆221Updated 6 years ago
- Utilities built on top of core module☆125Updated last week
- A modern cross-platform low-level graphics API☆663Updated this week
- vuk - A rendergraph-based abstraction for Vulkan☆505Updated this week
- ☆474Updated 2 years ago
- A set of utilities for taking the pain out of Vulkan in header only modern C++☆533Updated 10 months ago
- Abstraction layer over Khronos Vulkan API☆283Updated this week
- An simple immediate-mode 3D gimzo/manipulator (translation, rotation, scale widget) in ~1200 LoC☆455Updated 6 years ago
- Aether3D Game Engine☆205Updated 3 months ago
- Cross-platform modern game engine.☆192Updated 2 months ago
- Lightweight, multi-platform, data-oriented game engine.☆899Updated last year
- A minimalist and easy to use graphics API.☆507Updated 3 weeks ago