samdauwe / BabylonCpp
A port of Babylon.js to C++
☆285Updated 3 years ago
Alternatives and similar repositories for BabylonCpp:
Users that are interested in BabylonCpp are comparing it to the libraries listed below
- Cross-platform C++ example for WebGPU and Dawn☆282Updated 5 months ago
- A C++14/C++17 header-only library for simple, efficient, and robust serialization/deserialization of glTF 2.0☆360Updated 3 years ago
- Clustered shading implementation with bgfx☆450Updated 2 years ago
- Cross-platform C++ 2D / 3D game engine.☆221Updated 6 years ago
- High-level rendering components☆306Updated this week
- Cross-platform modern game engine.☆192Updated last month
- Multi-OS 3D engine.☆526Updated last month
- Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented,…☆293Updated 3 years ago
- An simple immediate-mode 3D gimzo/manipulator (translation, rotation, scale widget) in ~1200 LoC☆453Updated 6 years ago
- Small C++14 render engine☆351Updated 6 years ago
- glTF-SDK is a C++ Software Development Kit for glTF (GL Transmission Format -https://github.com/KhronosGroup/glTF).☆569Updated 6 months ago
- A modern cross-platform low-level graphics API☆660Updated this week
- Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.☆408Updated 3 weeks ago
- GPU Vector Text Rendering (WIP)☆182Updated 3 years ago
- Examples for the Magnum C++11 graphics engine☆297Updated last week
- Aether3D Game Engine☆205Updated 3 months ago
- A basic cross-platform 3D game engine☆295Updated 6 years ago
- Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Incl…☆423Updated 8 months ago
- General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)☆270Updated 5 years ago
- Rendering Engine using C++ and OpenGL☆368Updated 5 years ago
- CMake build scripts for bgfx. Released under public domain.☆237Updated 2 weeks ago
- Yet Another Vulkan Engine☆476Updated last week
- vulkan abstraction layer that represent frame as a task graph☆416Updated 4 years ago
- Lightweight, multi-platform, data-oriented game engine.☆900Updated last year
- ⚔️ A tool for cross compiling shaders. Convert between GLSL, HLSL, Metal Shader Language, or older versions of GLSL.☆294Updated 2 years ago
- SPARK Particle Engine, a portable lightweight C++ library for particle effects☆148Updated 2 years ago
- MIT Licensed 3D Engine☆295Updated 8 years ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆358Updated 5 years ago
- Collection of C++ OpenGL samples and demos☆213Updated 2 years ago
- https://github.com/bkaradzic/bgfx.cmake. Independently maintained CMake build scripts for bgfx. Released under public domain.☆288Updated 2 years ago