yuki-koyama / bigger
bigg (bgfx + imgui + glfw + glm) + utils
☆227Updated last year
Related projects: ⓘ
- CMake build scripts for bgfx. Released under public domain.☆199Updated last week
- bgfx, imgui, glfw, glm☆224Updated 3 months ago
- A drop-in entity editor for EnTT with Dear ImGui☆222Updated 4 months ago
- An open source render engine☆186Updated this week
- A simple ImGui component for rendering profiling data☆206Updated 9 months ago
- DearWidgets☆210Updated 2 months ago
- Library used to write shaders from C++, and export them in either GLSL, HLSL or SPIR-V.☆244Updated last month
- Minimal bgfx "hello world" example☆176Updated 2 years ago
- c++17 header only library implementing a terminal for imgui applications☆162Updated 6 months ago
- Abstraction layer over Khronos Vulkan API☆207Updated this week
- Clustered shading implementation with bgfx☆427Updated 2 years ago
- High-level rendering components☆219Updated this week
- vuk - A rendergraph-based abstraction for Vulkan☆438Updated this week
- Immediate-mode, renderer agnostic, lightweight debug drawing API.☆501Updated 2 years ago
- ImGui GIZMO widget - 3D object manipulator / orientator☆389Updated 4 years ago
- Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.☆381Updated last month
- Cross-platform modern game engine.☆190Updated 9 months ago
- A starter project for graphics applications using SDL, bgfx and Dear ImGui☆308Updated 10 months ago
- A Dear ImGui Widget for displaying Flame Graphs.☆150Updated last year
- Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Incl…☆397Updated last month
- A simple C++ framework for implementing graphics technique samples using OpenGL and Vulkan.☆204Updated last year
- 3D game engine using C++20 and Vulkan (WIP)☆127Updated last month
- Modified version of Sony's open sourced vector and matrix math library.☆264Updated 5 months ago
- Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.☆282Updated last month
- A single-file, immediate-mode sequencer widget for C++17, Dear ImGui and EnTT☆230Updated this week
- OpenGL C++ Graphics Engine☆307Updated this week
- An simple immediate-mode 3D gimzo/manipulator (translation, rotation, scale widget) in ~1200 LoC☆440Updated 6 years ago
- Froggy OpenGL Engoodener☆128Updated last month
- Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.☆284Updated 2 years ago
- A fast, header-only, C++17 library for parsing Wavefront .obj files.☆174Updated 6 months ago