nicebyte / nicegrafLinks
An abstraction layer for graphics APIs.
☆216Updated this week
Alternatives and similar repositories for nicegraf
Users that are interested in nicegraf are comparing it to the libraries listed below
Sorting:
- Single header "no-allocation" KTX/DDS file reader☆136Updated 3 months ago
- A single-header library with a simplified interface for Vulkan synchronization☆241Updated 2 years ago
- A minimalistic foundation library with functions for memory allocation, basic collections, etc. The library has been written with a da…☆124Updated 6 years ago
- Minimal GPU video decoding sample for Vulkan, DX12 and DX11☆131Updated 8 months ago
- A simple ImGui component for rendering profiling data☆291Updated 5 months ago
- Modified version of Sony's open sourced vector and matrix math library.☆309Updated last year
- A mirror of the publicly available Our Machinery Blog Posts from archive.org. Archived for posterity as a public service. Removed by requ…☆243Updated 3 years ago
- Vulkan Layer for Live Introspection & Debugging. Allows to view all vulkan state live inside your application.☆124Updated this week
- Froggy OpenGL Engoodener☆153Updated last month
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆125Updated 8 years ago
- A dx12/Vk game engine (kind of).☆131Updated 5 years ago
- A minimalist and easy to use graphics API.☆525Updated this week
- Minimal C++ library that allows you to define data schemas which then can be read or written in JSON or binary.☆126Updated 5 years ago
- Yet Another Renderer☆183Updated 6 years ago
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆173Updated 2 years ago
- Hello World like demo for Vulkan API☆150Updated last year
- A High Quality SIMD BC1 Encoder☆131Updated 3 years ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆95Updated 6 years ago
- revisiting a known normal transformation in computer graphics☆322Updated 6 years ago
- Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.☆298Updated 4 years ago
- Toy CPU and GPU implementations of the Slug rendering algorithm☆135Updated 6 years ago
- Realtime Vulkan path tracer from scratch kind of thing☆83Updated 3 years ago
- A portable modern OpenGL Game-Engine with focus on PBR☆112Updated last year
- Alternative STL aims to compile fast, runs fast, written in clear code, simple to read and understand☆75Updated 5 months ago
- A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.☆316Updated this week
- tiny dependency-free lossless compressor for BC/DXT texture streams (C99, ~1000 LoC)☆111Updated last week
- A small data-oriented and SIMD-optimized 3D rigid body physics library.☆270Updated 8 years ago
- Blazingly fast Vulkan glTF Viewer☆126Updated 2 weeks ago
- ☆479Updated 3 years ago
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU☆99Updated 2 years ago