rajeshsharma-ai / xarma-2020AIWebinarLinks
Repo to accompany the SIGGRAPH webinar
☆22Updated 4 years ago
Alternatives and similar repositories for xarma-2020AIWebinar
Users that are interested in xarma-2020AIWebinar are comparing it to the libraries listed below
Sorting:
- ☆55Updated last month
- coalpy - compute abstraction layer for python☆57Updated last year
- Sample code that supplements the Sculpting And Simulations talk.☆101Updated 6 years ago
- ☆36Updated 4 years ago
- Work-in-progress CPU renderer using Embree☆18Updated 6 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated last year
- Utility for producing blue-noise dither mask tiles on the GPU☆82Updated 4 years ago
- Small collection of CG assets☆48Updated last week
- A GPU implementation of a unified approach to grown structures, implemented with Vulkan☆51Updated 7 years ago
- Implementations of "Steerable Perlin Noise" as presented at Siggraph 2025☆94Updated 3 weeks ago
- Implementation of "Empirical Directional Wave Spectra for Computer Graphics" paper by Christopher Horvath☆88Updated last month
- A tool to help you learn glsl, written in C++ and compiled to webassembly☆22Updated 4 years ago
- Implementation of curl noise for particles simulated on GPU with OpenGL☆45Updated 6 years ago
- Tangent space calculator for Houdini☆39Updated 8 years ago
- One-click utilities that turn images, sounds and even voxels into shadertoy code! :)☆38Updated 2 years ago
- ☆14Updated 7 years ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆49Updated 3 years ago
- Polynomial Optics☆20Updated 6 years ago
- A physically based shader for woven cloth☆101Updated 4 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- A really small getting-started project for USD based projects☆56Updated last month
- fast voronoi☆35Updated last year
- Gpu Renderer and Rasterizer - for python☆28Updated last year
- Double bubbles sans toil and trouble: discrete circulation-preserving vortex sheets for soap films and foams☆68Updated 3 years ago
- Simple USD scene geometry with a variety of UsdPreviewSurface materials applied☆70Updated last year
- Simple alembic viewer that works on browser.☆33Updated 2 years ago
- Soap film implementation in Sidefx Houdini☆62Updated 3 years ago
- Semi-procedural textures using PPTBF (Point Process Texture Basis Functions).☆42Updated 4 years ago
- An example implementation of OpenPBR in a WebGL pathtracer☆56Updated last month
- Pathed: An educationally-motivated physically-based path tracer☆21Updated 2 years ago