pbrt-v3 implementation of Procedural Physically based BRDF for Real-Time Rendering of Glints. Xavier Chermain (ICUBE), Basile Sauvage (ICUBE), Jean-Michel Dishler (ICUBE) and Carsten Dachsbacher (KIT). Pacific Graphic 2020, CGF special issue.
☆23Oct 19, 2020Updated 5 years ago
Alternatives and similar repositories for pbrt-v3-procedural-glint
Users that are interested in pbrt-v3-procedural-glint are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- This editor allows editing 2D tangent fields and rendering in real-time the anisotropic appearance defined by such fields.☆24Mar 3, 2025Updated last year
- Domain-specific language for IIR filters☆17Sep 28, 2016Updated 9 years ago
- Polar decomposition of a 3x3 matrix☆14May 28, 2019Updated 7 years ago
- ScriptableImporter to convert a set of curves into a Look up Texture, for use in shaders☆17Jun 5, 2021Updated 5 years ago
- Fourier analysis of numerical integration in Monte Carlo rendering: Theory and Practice by Kartic Subr, Gurprit Singh, Wojciech Jarosz☆16Mar 15, 2019Updated 7 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Tellusim Core SDK Tests Direct3D12, Direct3D11, Metal, Vulkan, OpenGL, OpenGLES, WebGL, WebGPU☆13Nov 11, 2025Updated 9 months ago
- old historical view of renderman.org AKA The RenderMan Repository☆18Jan 14, 2017Updated 9 years ago
- Single-header library for simple HTTP requests☆12Jun 3, 2015Updated 11 years ago
- ☆38Nov 30, 2020Updated 5 years ago
- Quick path tracer project written in C++☆133Jul 22, 2019Updated 7 years ago
- CUDA optimized Path Tracer☆10Dec 23, 2018Updated 7 years ago
- Signed is a 3D modeling and construction language based on Lua and SDFs. Signed will be available for macOS and iOS and is heavily optimi…☆107Aug 2, 2022Updated 4 years ago
- ☆82Feb 10, 2024Updated 2 years ago
- This demo shows how to use the surface gradient based framework to do compositing of bump maps in both simple and complex scenarios.☆87Jul 31, 2022Updated 4 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- ☆58Jun 2, 2026Updated 2 months ago
- Implementation of FaceBaker: Baking Character Facial Rigs with Machine Learning☆11Jun 28, 2020Updated 6 years ago
- R package for Visvalingam Line Simplification☆11May 10, 2022Updated 4 years ago
- "Progressive Multi-Jittered Sample Sequences" in C++☆40Jul 31, 2020Updated 6 years ago
- ☆11May 4, 2022Updated 4 years ago
- Longest Edge Bisection Demos☆93Aug 28, 2022Updated 3 years ago
- Data files for Mitsuba 2☆34Aug 5, 2026Updated last week
- An upload of markdown files to a hierarchy of Notion pages.☆14Jul 4, 2025Updated last year
- lukasz's super awesome photoshop workflow scripts☆14Jun 5, 2017Updated 9 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Repository for SDGM-560 Project☆12Nov 7, 2018Updated 7 years ago
- Notes on updating pbrt-v3 exporters to pbrt-v4☆10Aug 5, 2022Updated 4 years ago
- Outdoor Light Scattering Sample☆245Jun 5, 2017Updated 9 years ago
- PSW Importer for Blender☆11Jun 2, 2026Updated 2 months ago
- ☆16Sep 27, 2023Updated 2 years ago
- ☆20Oct 21, 2025Updated 9 months ago
- C/C++ Utility Library☆37Apr 16, 2026Updated 4 months ago
- ☆16Aug 20, 2020Updated 5 years ago
- VRChatのワールドとローカルPCのシリアルポートを繋ぐUdonなど☆12Dec 8, 2022Updated 3 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Source for generating blue noise textures via either Void and Cluster or Forced Random Dithering. Generated textures also included.☆17Aug 17, 2021Updated 5 years ago
- A inverse kinematics library☆13Dec 12, 2014Updated 11 years ago
- PyTorch code for our paper "Binarized Dual Residual Network for 3D Whole-body Human Mesh Recovery"☆15Dec 2, 2023Updated 2 years ago
- Demonstration of using Caffe2 inside an Android application.☆10Dec 23, 2018Updated 7 years ago
- Docker image with a range of shader compilers available☆23Jan 28, 2020Updated 6 years ago
- Simple Hydra Render Delegate that can be used in Houdini Solaris, or other Pixar USD-compliant viewports.☆16Apr 27, 2024Updated 2 years ago
- Port of Intel's Conservative Morphological Anti-Aliasing 2.0 for Unity Engine.☆31Jun 1, 2025Updated last year