xavierchermain / pbrt-v3-procedural-glintView external linksLinks
pbrt-v3 implementation of Procedural Physically based BRDF for Real-Time Rendering of Glints. Xavier Chermain (ICUBE), Basile Sauvage (ICUBE), Jean-Michel Dishler (ICUBE) and Carsten Dachsbacher (KIT). Pacific Graphic 2020, CGF special issue.
☆22Oct 19, 2020Updated 5 years ago
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