kbladin / Curl_Noise
Implementation of curl noise for particles simulated on GPU with OpenGL
☆45Updated 6 years ago
Alternatives and similar repositories for Curl_Noise:
Users that are interested in Curl_Noise are comparing it to the libraries listed below
- Clustered Deferred and Clustered Forward Plus Shading in WebGL☆32Updated 4 years ago
- A GPU implementation of a unified approach to grown structures, implemented with Vulkan☆48Updated 7 years ago
- Realtime smoke simulation & rendering using WebGL.☆50Updated 9 years ago
- Ray dispersion visualization in WebGL☆89Updated 7 years ago
- Fast 3d/4d divergence-free noise for shaders.☆44Updated last year
- Utilities to manipulate spherical images☆69Updated 6 years ago
- A C++ implementation of curl noise for adding turbulence to particles.☆16Updated 8 years ago
- Physically based render equations☆38Updated 10 years ago
- Signed Distance Function Sculpting☆53Updated 7 years ago
- Various tests of Physically-Based Rendering via Three.js☆39Updated 7 years ago
- Spherical Environment Mapping GLSL Shader☆83Updated 10 years ago
- Double bubbles sans toil and trouble: discrete circulation-preserving vortex sheets for soap films and foams☆64Updated 2 years ago
- WebGL-based Unified Particle System☆77Updated 8 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆45Updated 5 years ago
- Curl-Noise Particle Flow using OpenCL☆21Updated 4 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆38Updated 5 years ago
- OpenGL LightMapper for openFrameworks☆26Updated 2 years ago
- WebGL-Tile-Based-Forward-Plus-Renderer using glTF model☆31Updated 8 years ago
- OpenGL 4 shader playground.☆25Updated 6 years ago
- ☆41Updated 9 years ago
- Project Heatstroke☆37Updated 7 years ago
- Sample code that supplements the Sculpting And Simulations talk.☆101Updated 5 years ago
- Worley noise implementation for WebGL shaders☆90Updated 8 years ago
- GPU marching cubes implementation for openFrameworks using a compute shader.☆18Updated 7 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- ☆39Updated 5 years ago
- A screen space sub-surface scattering demo implemented with vulkan api☆16Updated 5 years ago
- GPU-Accelerated Dynamic Fracture in the Browser - CIS 565 Final Project☆34Updated last year
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆56Updated 7 years ago