kecho / coalpyLinks
coalpy - compute abstraction layer for python
☆56Updated last year
Alternatives and similar repositories for coalpy
Users that are interested in coalpy are comparing it to the libraries listed below
Sorting:
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated 2 years ago
- Utility for producing blue-noise dither mask tiles on the GPU☆85Updated 4 years ago
- A really small getting-started project for USD based projects☆59Updated 6 months ago
- ☆56Updated last month
- A physically based camera model for virtual production and computer graphics☆88Updated 2 years ago
- Tone Mapper☆73Updated 9 months ago
- Nanocolor, a lightweight color transformation library☆99Updated 2 months ago
- Gpu Renderer and Rasterizer - for python☆28Updated last year
- Source code for the EON rough diffuse BRDF model☆43Updated 2 weeks ago
- Testing various FBX file format parsing libraries☆62Updated 8 months ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 3 years ago
- cpu path tracing test bed☆46Updated last year
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆97Updated 2 years ago
- A physically based shader for woven cloth☆102Updated 4 years ago
- Analyze and convert normal textures☆111Updated last year
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆37Updated 4 years ago
- fast voronoi☆37Updated 2 years ago
- Work-in-progress CPU renderer using Embree☆18Updated 7 years ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆50Updated 3 years ago
- Importance-sampled FAST Noise☆41Updated 7 months ago
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆96Updated last year
- A Simple Spectral Renderer☆211Updated 5 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Updated 2 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Simple USD scene geometry with a variety of UsdPreviewSurface materials applied☆72Updated 2 years ago
- A demo of ambient occlusion map baking using DXR☆66Updated 3 years ago
- Binary format equivalent for color grading (Adobe/Resolve .cube) LUT files☆55Updated last year
- Automatic UV Unwrapping Library for Dust3D☆91Updated 5 years ago
- "Progressive Multi-Jittered Sample Sequences" in C++☆38Updated 5 years ago
- Noise generator utility.☆96Updated 4 years ago