Polynomial Optics
☆20Feb 13, 2019Updated 7 years ago
Alternatives and similar repositories for PolynomialOptics
Users that are interested in PolynomialOptics are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Official repository for the OpenLensFlare framework.☆14Jan 10, 2024Updated 2 years ago
- Simple library to load Spectral EXR files☆26Mar 30, 2024Updated last year
- Arnold to Redshift shader conversion script for Maya.☆17Jan 29, 2018Updated 8 years ago
- Framebuffer implementation for Autodesk's Arnold -- input scene in Autodesk's Maya and visualization in Tweak's RV.☆14Jun 3, 2023Updated 2 years ago
- ☆10Apr 16, 2023Updated 2 years ago
- Collection of common tools for Nuke. For freelancers working at vendors that dont have theses normal 'extras'.☆48Mar 24, 2023Updated 2 years ago
- Our computer graphics final project for 2014 at Victoria University of Wellington.☆16Dec 5, 2014Updated 11 years ago
- Extended camera shader for the ever-awesome Arnold Renderer☆69Nov 12, 2017Updated 8 years ago
- A TypeScript implementation of High-Performance Polynomial Root Finding for Graphics (Yuksel 2022)☆17Jul 22, 2022Updated 3 years ago
- Python 3 support graph for most popular packages used in VFX production☆22Sep 11, 2022Updated 3 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆37Sep 30, 2021Updated 4 years ago
- Compress a unit quaternion into 32 bits☆22Dec 2, 2025Updated 3 months ago
- Simple Hydra Render Delegate that can be used in Houdini Solaris, or other Pixar USD-compliant viewports.☆16Apr 27, 2024Updated last year
- Polynomial optics to Arnold. Camera shader with high-order aberrations, including bidirectional filter that adaptively samples out-of-foc…☆124Mar 30, 2023Updated 2 years ago
- the 2016 polynomial wide angle optics paper code as git repo☆16Jun 15, 2022Updated 3 years ago
- A collection of libraries and applications to implement OpenGL UI and generic media processing☆19Feb 2, 2020Updated 6 years ago
- Dust node for Arnold. Does some extra raytracing to check for y-axis occlusions☆15Mar 14, 2018Updated 8 years ago
- Lens flare☆143Jul 14, 2019Updated 6 years ago
- A series of bare bones examples for the Maya API.☆28Jul 21, 2018Updated 7 years ago
- Procedural 3D mesh generation tool☆20Mar 25, 2018Updated 7 years ago
- A C++ library for image painting and editing workflows which make use of deep learning.☆11Sep 3, 2025Updated 6 months ago
- PBRT Plugin for Maya. PBRT v2 is described in Physically Based Rendering: From Theory To Implementation book☆22Oct 5, 2013Updated 12 years ago
- Spectral simulation of analog photography processes☆169Updated this week
- Implementation of SIGGRAPH'17 paper: Interactive Reconstruction of Monte Carlo Image Sequences using a Recurrent Denoising Autoencoder☆20Mar 3, 2019Updated 7 years ago
- Nuke implementation of ZCAM☆12Dec 22, 2021Updated 4 years ago
- Generate PEP 484 stubs for static type analysis and code completion for Pixar's Universal Scene Description☆34Sep 8, 2020Updated 5 years ago
- OpenFX plugin for automatic background removal using RobusVideoMatting☆12Dec 30, 2022Updated 3 years ago
- A BVH animation file format plug-in for OpenUSD☆19Dec 23, 2025Updated 3 months ago
- C# Simple implementation of Usdz file format☆13Feb 24, 2021Updated 5 years ago
- A wave-optical path tracer☆155Jan 8, 2026Updated 2 months ago
- Wgpu implementation of polynomial optics for lens flares☆11Jun 4, 2022Updated 3 years ago
- An algorithm to help bring back lost detail from mip mapped bump, normal and displacement maps, all wrapped in a GUI☆23Dec 30, 2020Updated 5 years ago
- Project developed for the Computer Vision course unit in FEUP☆10Apr 27, 2021Updated 4 years ago
- USD Camera working group documents☆12Nov 20, 2021Updated 4 years ago
- An OSL shader that generates texture to make swirly micro scratch look by controlling the anistropy and roughness.☆57Jul 15, 2019Updated 6 years ago
- Windows compilation of Gaussian Blue Noise https://abdallagafar.com/publications/gbn/☆10Oct 28, 2024Updated last year
- Code release of the paper "Combining Resampled Importance and Projected Solid Angle Samplings for Many Area Light Rendering"☆11Jun 24, 2024Updated last year
- Prague Sky Model☆29Aug 27, 2023Updated 2 years ago
- Various colour-related stuff (tools for transforms, profiles, LUT's etc)☆17Aug 15, 2013Updated 12 years ago