MaterialX C++ and Python libraries
☆108May 19, 2026Updated last week
Alternatives and similar repositories for MaterialX
Users that are interested in MaterialX are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- White paper describing the Autodesk Standard Surface shader.☆348Feb 28, 2023Updated 3 years ago
- MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.☆2,173May 20, 2026Updated last week
- Experimentation framework for real-time light culling☆32Mar 27, 2026Updated 2 months ago
- an "eXtra Small" Python implementation of MaterialX☆47Sep 17, 2020Updated 5 years ago
- MaterialX is an open standard for transfer of rich material and look-development content between applications and renderers.☆13Aug 6, 2025Updated 9 months ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- Universal Scene Description☆167Updated this week
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆131Aug 23, 2021Updated 4 years ago
- A sample showing how using the Substance Automation Toolkit together with the scons build system to do incremental content builds.☆36Feb 22, 2019Updated 7 years ago
- Website for the Digital Production Example Library☆15May 7, 2026Updated 2 weeks ago
- USD schemas, exporters, and importers for Arnold renderer☆69Sep 22, 2020Updated 5 years ago
- Update resources of a Substance Painter project.☆12Feb 18, 2026Updated 3 months ago
- ☆35Apr 19, 2019Updated 7 years ago
- A TypeScript implementation of High-Performance Polynomial Root Finding for Graphics (Yuksel 2022)☆17Jul 22, 2022Updated 3 years ago
- A really small getting-started project for USD based projects☆60Jul 19, 2025Updated 10 months ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- A common USD (Universal Scene Description) plugin for Autodesk Maya☆890Updated this week
- Toy RenderMan renderer☆16Dec 30, 2023Updated 2 years ago
- Redflash is a physics-based GPU renderer based on Path Tracing implemented in NVIDIA® OptiX 6.0, which can consistently draw scenes with …☆28Sep 23, 2019Updated 6 years ago
- Converting Disney's Moana Island Scene to USD☆43Mar 22, 2020Updated 6 years ago
- The Tools translate Material Network Nodes to MaterialX file and assign and edit MaterialX file into scene with Arnold Operator.☆43Mar 20, 2019Updated 7 years ago
- A curated list of USD projects and resources☆467Dec 5, 2024Updated last year
- An example implementation of OpenPBR in a WebGL pathtracer☆66Mar 8, 2026Updated 2 months ago
- Dependency-free and header-only C++11 XGen XPD cache I/O library.☆13Jun 23, 2019Updated 6 years ago
- Implementation of the Eurographics 2021 paper: "Correlation-Aware MIS for Bidirectional Rendering Algorithms"☆14Mar 9, 2021Updated 5 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- ☆210Apr 9, 2026Updated last month
- This project includes recipes to build Pixar's Universal Scene Description, its Python bindings, and all necessary prerequisites on Mac a…☆233May 27, 2020Updated 5 years ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆223May 21, 2025Updated last year
- OpenWalter is a suite of USD plugins for Arnold, Houdini, Katana, Maya and USD☆216Apr 13, 2019Updated 7 years ago
- Source code repository accompanying the scientific paper "Finding Efficient Spatial Distributions for Massively Instanced 3-d Models" (S.…☆16Apr 16, 2020Updated 6 years ago
- Framebuffer implementation for Autodesk's Arnold -- input scene in Autodesk's Maya and visualization in Tweak's RV.☆14Jun 3, 2023Updated 2 years ago
- Simple USD scene geometry with a variety of UsdPreviewSurface materials applied☆72Aug 26, 2023Updated 2 years ago
- glTF / MaterialX Translation Library☆26Jan 15, 2026Updated 4 months ago
- NVIDIA Material Definition Language SDK☆525Mar 2, 2026Updated 2 months ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Utilities for material X for the substance ecosystem☆17Apr 11, 2019Updated 7 years ago
- Arnold components for USD☆282Updated this week
- Generate commands to run files through Arnold denoiser (noice)☆14Apr 6, 2018Updated 8 years ago
- My self-curated collection of python tools for Nuke.☆12Jun 3, 2014Updated 11 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆160Feb 25, 2026Updated 3 months ago
- Tiny, dependency-free USDZ/USDA/USDC library written in C++14☆704May 17, 2026Updated last week
- Scripts to easily build PyQt for Maya☆41Dec 10, 2019Updated 6 years ago