autodesk-forks / MaterialXLinks
MaterialX C++ and Python libraries
☆107Updated this week
Alternatives and similar repositories for MaterialX
Users that are interested in MaterialX are comparing it to the libraries listed below
Sorting:
- White paper describing the Autodesk Standard Surface shader.☆347Updated 2 years ago
- Implementation of "Empirical Directional Wave Spectra for Computer Graphics" paper by Christopher Horvath☆88Updated last week
- ☆194Updated 2 weeks ago
- A project to make it easier for people to use Maya animation in their tools and pipelines.☆215Updated last year
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated last year
- A shaderball asset for material preview☆60Updated 10 years ago
- Bayesian Collaborative Denoiser for Monte Carlo Rendering☆184Updated 4 years ago
- A really small getting-started project for USD based projects☆55Updated 2 weeks ago
- A physically based shader for woven cloth☆100Updated 4 years ago
- Tangent space calculator for Houdini☆39Updated 8 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- A collection of tone mappers for the display of 3D graphics☆77Updated last year
- MNPR is an expressive non-photorealistic rendering framework for real-time, filter-based stylization pipelines within Maya.☆249Updated 6 years ago
- Convert the IES file into a IES texture for IES lightning☆54Updated 7 years ago
- Analyze and convert normal textures☆108Updated last year
- ☆55Updated 3 weeks ago
- Rendering plugin for Pixar's USD Hydra☆135Updated 11 months ago
- A Simple Spectral Renderer☆207Updated 5 years ago
- ☆143Updated 6 years ago
- ☆386Updated 4 months ago
- Physically-based shading experiments in Arnold renderer.☆30Updated 2 years ago
- Offline renderer used for my blog posts☆104Updated 6 years ago
- Hydra-enabled GPU path tracer that supports MaterialX and MDL☆318Updated 3 weeks ago
- coalpy - compute abstraction layer for python☆57Updated 11 months ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆129Updated 3 years ago
- A reference GLSL implementation of the VRayMtl material☆30Updated last year
- initial commit☆119Updated 5 years ago
- Lens flare☆137Updated 6 years ago
- This demo shows how to use the surface gradient based framework to do compositing of bump maps in both simple and complex scenarios.☆83Updated 3 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆262Updated 3 years ago