joshbainbridge / blue-noise-generatorLinks
Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.
☆43Updated 2 years ago
Alternatives and similar repositories for blue-noise-generator
Users that are interested in blue-noise-generator are comparing it to the libraries listed below
Sorting:
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Updated last year
- Light Transport Equation Orb☆45Updated 10 years ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Updated 3 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated last year
- Offline renderer used for my blog posts☆103Updated 6 years ago
- Utility for producing blue-noise dither mask tiles on the GPU☆81Updated 4 years ago
- Headers, tests, and examples for Covariance Tracing☆48Updated 4 years ago
- A GPU based implementation of the optimization described in the paper "A Low-Discrepancy Sampler that Distributes Monte Carlo Errors as a…☆21Updated 2 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆45Updated 6 years ago
- "Progressive Multi-Jittered Sample Sequences" in C++☆38Updated 4 years ago
- ☆98Updated 2 years ago
- Tone Mapper☆72Updated 2 months ago
- An implementation of Photon Mapping using DXR☆26Updated 6 years ago
- Assets used during the creation of SEED's Project PICA PICA☆76Updated 5 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 9 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- A demo of ambient occlusion map baking using DXR☆64Updated 3 years ago
- ☆49Updated 7 years ago
- A compute/workgraph workload running inside the Cauldron framework☆29Updated last year
- Vulkan framework for Windows☆88Updated 5 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 5 years ago
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Updated 5 years ago
- BVH STAR in Japanese☆81Updated 4 years ago
- Sandbox binary and source code for the Siggraph 2017 paper "Water Wave Packets" by Stefan Jeschke (NVIDIA) and Chris Wojtan (IST Austria)☆44Updated 8 years ago
- Low-Resolution Rendering Sample☆63Updated 9 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- ☆63Updated 7 years ago
- This project implements 8 clear sky models in a common framework to compare them with each other and with a reference model and reference…☆100Updated 6 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆55Updated 8 years ago
- A GPU Path tracer implementing VCM☆21Updated 8 years ago