RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis
☆102Jan 20, 2026Updated last month
Alternatives and similar repositories for ray_gauss
Users that are interested in ray_gauss are comparing it to the libraries listed below
Sorting:
- ☆166Jan 31, 2026Updated last month
- Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"☆240May 24, 2024Updated last year
- ☆164Jul 26, 2025Updated 7 months ago
- [ECCV'24] On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy☆201Jul 10, 2025Updated 8 months ago
- 3D Gaussian Ray Tracer☆91Jan 31, 2026Updated last month
- ☆339Jun 16, 2025Updated 8 months ago
- A differentiable point-based rendering framework.☆216Mar 31, 2025Updated 11 months ago
- ☆366Dec 11, 2025Updated 2 months ago
- ☆142Jun 8, 2025Updated 9 months ago
- Dynamic Mesh-Aware Radiance Fields (ICCV2023): Raytracing rendering and interactive simulating mesh with NeRF☆179Feb 28, 2024Updated 2 years ago
- RaDe-GS: Rasterizing Depth in Gaussian Splatting☆653Dec 26, 2025Updated 2 months ago
- ☆20Feb 9, 2026Updated last month
- [ECCV 2024 - Oral] Analytic-Splatting Anti-Aliased 3D Gaussian Splatting via Analytic Integration☆157Sep 24, 2024Updated last year
- ☆417Jul 16, 2024Updated last year
- ☆43Feb 22, 2025Updated last year
- [SIGGRAPH Asia'24 & TOG] Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes☆986Nov 15, 2024Updated last year
- Octree-GS☆199Mar 3, 2025Updated last year
- [TPAMI 2025] Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians☆819Aug 19, 2025Updated 6 months ago
- RayGaussX: Accelerating Gaussian-Based Ray Marching for Real-Time and High-Quality Novel View Synthesis☆53Dec 5, 2025Updated 3 months ago
- Evaluating Alternatives to SFM Point Cloud Initialization for Gaussian Splatting☆13Jul 8, 2024Updated last year
- InfNeRF: Towards Infinite Scale NeRF Rendering with O(log n) Space Complexity☆12Jan 3, 2026Updated 2 months ago
- [CVPR 2025] IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracing☆152Jul 15, 2025Updated 7 months ago
- [ICLR 2025] GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Rendering☆109Apr 8, 2025Updated 11 months ago
- Code release of SIGGRAPH Asia 2024 Paper NU-NeRF.☆37Dec 29, 2024Updated last year
- [ICLR 2025 Oral] On Scaling Up 3D Gaussian Splatting Training☆651Sep 24, 2025Updated 5 months ago
- [TVCG2024] PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction☆974Dec 25, 2024Updated last year
- ☆183Sep 12, 2024Updated last year
- [CVPR 2024 Highlight] Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering☆1,193Sep 26, 2024Updated last year
- Proof-of-concept surface reconstruction experiments to explore the design space for volumetric opaque solids.☆79Sep 28, 2024Updated last year
- Original reference implementation of "EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis"☆303Dec 17, 2025Updated 2 months ago
- Official Implementation of RTGS: Enabling Real-Time Gaussian Splatting on Mobile Devices Using Efficiency-Guided Pruning and Foveated Ren…☆136Nov 24, 2024Updated last year
- Differentiable Point-based Inverse Rendering [CVPR2024]☆53Nov 28, 2024Updated last year
- MVGS: Multi-View Regulated Gaussian Splatting for Novel View Synthesis☆197Apr 27, 2025Updated 10 months ago
- GVKF: Gaussian Voxel Kernel Functions for Highly Efficient Surface Reconstruction in Open Scenes☆49Dec 24, 2024Updated last year
- [SIGGRAPH Asia 2024 (Journal Track)] StableNormal: Reducing Diffusion Variance for Stable and Sharp Normal☆754Aug 2, 2025Updated 7 months ago
- [ECCV 2024] The official repo for "Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing"☆194Nov 23, 2024Updated last year
- Lightning fast differentiable SSIM.☆210Feb 2, 2026Updated last month
- [NeurIPS'2024] Neural Signed Distance Function Inference through Splatting 3D Gaussians Pulled on Zero-Level Set☆148Dec 14, 2024Updated last year
- Official Code Release for SIGGRAPH Asia 2024 Paper: GS^3: Efficient Relighting with Triple Gaussian Splatting☆168Nov 19, 2024Updated last year