MooreThreads / LiteGSLinks
A refactored codebase for Gaussian Splatting. Fastest, Better, Modular, Pure Python or CUDA Extension
☆173Updated last week
Alternatives and similar repositories for LiteGS
Users that are interested in LiteGS are comparing it to the libraries listed below
Sorting:
- 3DGS-LM accelerates Gaussian-Splatting optimization by replacing the ADAM optimizer with Levenberg-Marquardt. (ICCV 2025)☆266Updated 2 months ago
- A differentiable rasterizer used in the project "2D Gaussian Splatting"☆171Updated 11 months ago
- ☆183Updated last year
- [ECCV'24] On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy☆186Updated 3 months ago
- Official code for paper "InstantSfM: Fully Sparse and Parallel Structure-from-Motion"☆236Updated this week
- Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"☆232Updated last year
- RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis☆100Updated last month
- ☆96Updated 8 months ago
- Gaussian Splatting from VGGSfM and Mast3r, and their comparison☆223Updated last year
- Improved 3DGS rasterizer.☆123Updated 7 months ago
- [ICCV 2025] Self-Calibrating Gaussian Splatting for Large Field-of-View Reconstruction☆118Updated 8 months ago
- Official code release for "Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency"☆131Updated last week
- This is the code of the CVPR 2025 paper "Hardware-Rasterized Ray-Based Gaussian Splatting"☆63Updated 6 months ago
- Official implementation of 2D Triangle Splatting for Direct Differentiable Mesh Training☆140Updated 2 months ago
- [ICCV'25] Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives.☆151Updated 2 months ago
- [BMVC'24] Official implementation for the paper "AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Field"☆141Updated 4 months ago
- [AAAI 2025] GigaGS: Scaling up Planar-Based 3D Gaussians for Large Scene Surface Reconstruction☆144Updated last year
- [SIGGRAPH Asia 2025 - TOG] Official implementation of MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Recons…☆232Updated last week
- Project website: https://noodle-lab.github.io/gaussianspa/☆85Updated 6 months ago
- Lightning fast differentiable SSIM.☆172Updated this week
- ☆135Updated 4 months ago
- GausSurf☆187Updated 6 months ago
- A differentiable point-based rendering framework.☆215Updated 6 months ago
- Code release for CVPR 2025 paper "Textured Gaussians for Enhanced 3D Scene Appearance Modeling".☆74Updated 2 weeks ago
- Optmized Fused-SSIM☆68Updated 8 months ago
- A modular differential gaussian rasterization library.☆204Updated last year
- (ICLR 2024) PoRF: Pose Residual Field for Accurate Neural Surface Reconstruction☆137Updated last year
- [CVPR 2025] "DiffusionSfM: Predicting Structure and Motion via Ray Origin and Endpoint Diffusion" official implementation.☆174Updated 3 months ago
- ☆303Updated 4 months ago
- Code for our paper "Building Rome with Convex Optimization".☆157Updated 4 months ago