Stable-X / StableNormalLinks
[SIGGRAPH Asia 2024 (Journal Track)] StableNormal: Reducing Diffusion Variance for Stable and Sharp Normal
☆727Updated 4 months ago
Alternatives and similar repositories for StableNormal
Users that are interested in StableNormal are comparing it to the libraries listed below
Sorting:
- [ECCV 2024 - ORAL] Official PyTorch implementation of Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering☆299Updated last year
- [SIGGRAPH'24] Implementations for "High-quality Surface Reconstruction using Gaussian Surfels".☆655Updated 5 months ago
- ☆465Updated last year
- [NeurIPS 2024] GaussianCube: A Structured and Explicit Radiance Representation for 3D Generative Modeling☆422Updated 11 months ago
- [CVPR 2024] Code for SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes☆613Updated 5 months ago
- [ICCV 2025] VistaDream: Sampling multiview consistent images for single-view scene reconstruction☆509Updated 5 months ago
- RaDe-GS: Rasterizing Depth in Gaussian Splatting☆632Updated 10 months ago
- [ECCV'24] GeoWizard: Unleashing the Diffusion Priors for 3D Geometry Estimation from a Single Image☆926Updated 11 months ago
- StableDelight: Revealing Hidden Textures by Removing Specular Reflections☆388Updated 2 months ago
- CraftsMan: High-fidelity Mesh Generation with 3D Native Diffusion and Interactive Geometry Refiner☆789Updated 5 months ago
- Official implementation of "Mesh-Based Adapting and Modification of Gaussian Splatting"☆487Updated 10 months ago
- Blender add-on for editing scenes reconstructed with SuGaR or Gaussian Frosting.☆173Updated last year
- code for GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces☆378Updated last year
- [SIGGRAPH2024] DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Models☆388Updated last year
- A collaboration friendly studio for NeRFs☆154Updated last year
- [CVPR 2024] Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis☆770Updated 8 months ago
- Code for RealmDreamer: Text-Driven 3D Scene Generation with Inpainting and Depth Diffusion [3DV 2025]☆294Updated 8 months ago
- Large Gaussian Reconstruction Model for Efficient 3D Reconstruction and Generation☆624Updated last year
- A toolkit for 3D computer vision tasks.☆313Updated last week
- [CVPR 2024 Oral] Rethinking Inductive Biases for Surface Normal Estimation☆869Updated last year
- [NeurIPS'24] WildGaussians: 3D Gaussian Splatting In the Wild☆437Updated 2 months ago
- TriplaneGaussian: A new hybrid representation for single-view 3D reconstruction.☆906Updated last year
- ReconX: Reconstruct Any Scene from Sparse Views with Video Diffusion Model☆692Updated last year
- [arXiv 2023] DreamGaussian4D: Generative 4D Gaussian Splatting☆589Updated last year
- [ECCV2024] Relightable 3D Gaussian: Real-time Point Cloud Relighting with BRDF Decomposition and Ray Tracing☆606Updated last year
- [CVPR 2025 Oral & Best Paper Finalist] Difix3D+: Improving 3D Reconstructions with Single-Step Diffusion Models☆934Updated 5 months ago
- [CVPR 2025 Highlight] Material Anything: Generating Materials for Any 3D Object via Diffusion☆325Updated 3 months ago
- [CVPR 2024 Highlight] The official repo for “GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View …☆600Updated 5 months ago
- [ICML2024] Official code for GaussianPro: 3D Gaussian Splatting with Progressive Propagation☆815Updated 3 months ago
- [CVPR 2024 Highlight] XCube: Large-Scale 3D Generative Modeling using Sparse Voxel Hierarchies☆513Updated 5 months ago