Original reference implementation of "GES : Generalized Exponential Splatting for Efficient Radiance Field Rendering" [CVPR 2024]
☆234Jun 13, 2024Updated last year
Alternatives and similar repositories for ges-splatting
Users that are interested in ges-splatting are comparing it to the libraries listed below
Sorting:
- Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"☆240May 24, 2024Updated last year
- [ICML2024] Official code for GaussianPro: 3D Gaussian Splatting with Progressive Propagation☆832Aug 24, 2025Updated 6 months ago
- My Modification to vanilla 3D Gaussians☆125Mar 26, 2024Updated last year
- [CVPR'24 Best Student Paper] Mip-Splatting: Alias-free 3D Gaussian Splatting☆1,411Dec 17, 2024Updated last year
- [TPAMI 2025] Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians☆819Aug 19, 2025Updated 6 months ago
- [CVPR 2024] Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis☆801Mar 30, 2025Updated 11 months ago
- [SIGGRAPH Asia'24 & TOG] Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes☆984Nov 15, 2024Updated last year
- [CVPR 2024 Highlight] Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering☆1,193Sep 26, 2024Updated last year
- [NeurIPS 2024] Official implementation of "Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting"☆172Nov 15, 2024Updated last year
- The official repository of Compact 3D Gaussian Representation for Radiance Field☆497Sep 27, 2024Updated last year
- RaDe-GS: Rasterizing Depth in Gaussian Splatting☆653Dec 26, 2025Updated 2 months ago
- Official implementation of "EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingS"☆174Aug 19, 2024Updated last year
- [SIGGRAPH'24] Implementations for "High-quality Surface Reconstruction using Gaussian Surfels".☆673Jun 17, 2025Updated 8 months ago
- code for GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces☆391May 20, 2024Updated last year
- [CVPR 2024] Code for SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes☆632Jun 27, 2025Updated 8 months ago
- [NeurIPS 2024 Spotlight]"LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS", Zhiwen Fan, Kevin Wang, Kairu…☆779Dec 30, 2024Updated last year
- Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis☆390Sep 17, 2025Updated 5 months ago
- 3DGS-LM accelerates Gaussian-Splatting optimization by replacing the ADAM optimizer with Levenberg-Marquardt. (ICCV 2025)☆285Aug 22, 2025Updated 6 months ago
- ☆337Jun 16, 2025Updated 8 months ago
- ☆556Jun 14, 2024Updated last year
- Official implementation of "Mesh-Based Adapting and Modification of Gaussian Splatting"☆497Jan 23, 2025Updated last year
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆107Apr 8, 2025Updated 10 months ago
- ☆183Sep 12, 2024Updated last year
- ☆17May 8, 2024Updated last year
- MVGS: Multi-View Regulated Gaussian Splatting for Novel View Synthesis☆197Apr 27, 2025Updated 10 months ago
- [SIGGRAPH'24] 2D Gaussian Splatting for Geometrically Accurate Radiance Fields☆3,052Nov 24, 2025Updated 3 months ago
- [ECCV 2024] "BAD-Gaussians: Bundle Adjusted Deblur Gaussian Splatting". ⚡Train a scene from real-world blurry images in minutes!☆266Apr 27, 2025Updated 10 months ago
- [ECCV2024] Gaussian Splatting on the Move: Blur and Rolling Shutter Compensation for Natural Camera Motion☆229Oct 22, 2024Updated last year
- [CVPR 2025 - Highlight] Original implementation of "3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes"☆380Apr 8, 2025Updated 10 months ago
- [CVPR 2024 Oral, Best Paper Runner-Up] Code for "pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruc…☆1,215Jan 13, 2025Updated last year
- DN-Splatter + AGS-Mesh: Depth and Normal Priors for Gaussian Splatting☆767Jul 5, 2025Updated 8 months ago
- ☆416Jul 16, 2024Updated last year
- ☆314Apr 14, 2024Updated last year
- [ECCV2024] BAGS: Blur Agnostic Gaussian Splatting through Multi-Scale Kernel Modeling☆90Jul 5, 2024Updated last year
- [BMVC'24] Official implementation for the paper "AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Field"☆142Feb 10, 2026Updated 3 weeks ago
- Official implementation of the SIGGRAPH 2024 paper "N-Dimensional Gaussians for Fitting of High Dimensional Functions"☆191Oct 13, 2025Updated 4 months ago
- [CVPR 2024] Official implementation of "Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction"☆1,203Jun 25, 2024Updated last year
- [ICLR' 25] SplatFormer: Point Transformer for Robust 3D Gaussian Splatting☆386Mar 20, 2025Updated 11 months ago
- A Modular Framework for 3D Gaussian Splatting and Beyond☆1,714Nov 5, 2025Updated 4 months ago