ajhamdi / ges-splattingLinks
Original reference implementation of "GES : Generalized Exponential Splatting for Efficient Radiance Field Rendering" [CVPR 2024]
☆221Updated 11 months ago
Alternatives and similar repositories for ges-splatting
Users that are interested in ges-splatting are comparing it to the libraries listed below
Sorting:
- GaussianFlow: Splatting Gaussian Dynamics for 4D Content Creation☆180Updated last year
- [ECCV 2024] The official repo for "Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing"☆175Updated 6 months ago
- PET-NeuS: Positional Encoding Tri-Planes for Neural Surfaces (CVPR 2023)☆273Updated last year
- [ICLR' 25] SplatFormer: Point Transformer for Robust 3D Gaussian Splatting☆335Updated 2 months ago
- [CVPR 2023] TensoIR: Tensorial Inverse Rendering☆254Updated 2 weeks ago
- [ECCV 2024] SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstruction☆168Updated 8 months ago
- Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"☆212Updated last year
- An extension to official diff-gaussian-rasterization with forward and backward depth pass☆206Updated last year
- 3D Gaussian Splatting extension of threestudio.☆185Updated last year
- This is the official implementation of Tensor4D: Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Rendering…☆211Updated 2 years ago
- code for GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces☆352Updated last year
- ☆169Updated 3 months ago
- Nerfbusters project☆224Updated last year
- Self-reimplemented version of Long-LRM.☆159Updated last month
- [ECCV 2024] Efficient Large-Baseline Radiance Fields, a feed-forward 2DGS model☆312Updated 10 months ago
- Official implementation of the paper "Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collections" [ECCV 2024]☆171Updated 2 months ago
- Dynamic Gaussian Mesh: Consistent Mesh Reconstruction from Monocular Videos☆348Updated 10 months ago
- An unofficial pytorch implementation of BakedSDF☆200Updated last year
- [ICLR 2025] Latent Radiance Fields with 3D-aware 2D Representations☆108Updated 3 months ago
- [ECCV'24] On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy☆173Updated 6 months ago
- [NeurIPS 2024 Spotlight] Tetrahedron Splatting for 3D Generation☆172Updated 2 months ago
- This repository contains the code for the paper An Efficient 3D Gaussian Representation for Monocular/Multi-view Dynamic Scenes https://…☆87Updated 9 months ago
- An unofficial pytorch implementation of MeRF☆166Updated last year
- [ICCV 2023] Single-Stage Diffusion NeRF☆443Updated last year
- Code Release for "Bilateral Guided Radiance Field Processing"☆170Updated 8 months ago
- [ECCV 2024] Official repository for "Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splatting"☆136Updated 4 months ago
- An algorithm for reconstructing the radiance field of a dynamic scene from a casually-captured video.☆231Updated last year
- Gaussian splatting implementation of Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions☆99Updated last year
- [ICLR 2024] Official Implementation of Consistent4D: Consistent 360° Dynamic Object Generation from Monocular Video☆269Updated 6 months ago
- [ECCV 2024] Implementation of latentSplat: Autoencoding Variational Gaussians for Fast Generalizable 3D Reconstruction☆221Updated 2 months ago