r4dl / StopThePop-RasterizationLinks
Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"
☆49Updated last year
Alternatives and similar repositories for StopThePop-Rasterization
Users that are interested in StopThePop-Rasterization are comparing it to the libraries listed below
Sorting:
- [CVPR'25] Geometry Field Splatting with Gaussian Surfels☆59Updated 2 months ago
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆97Updated 6 months ago
- Implicit Differentiable Render with Neural Environment Lighting☆80Updated 2 years ago
- [SIGGRAPH 2024] TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction☆79Updated last year
- My Modification to vanilla 3D Gaussians☆125Updated last year
- [SIGGRAPH 2025 Conference Paper] Virtualized 3D Gaussians (V3DG)☆88Updated 5 months ago
- Proof-of-concept surface reconstruction experiments to explore the design space for volumetric opaque solids.☆74Updated last year
- RaNeuS☆78Updated last year
- Code release for "3D reconstruction with fast dipole sums"☆79Updated 9 months ago
- This code is a non-official 2DGS implementation including forward and backward process of 2DGS with cuda.☆54Updated last year
- ☆70Updated last year
- [CVPR 2025 Highlight] Official Code Release Volumetrically Consistent 3D Gaussian Rasterization☆76Updated 6 months ago
- PlenVDB: Memery Efficient VDB-Based Radiance Fields for Fast Training and Rendering (CVPR2023)☆79Updated 2 years ago
- [CVPR 2025] Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshes☆29Updated 5 months ago
- ☆64Updated 8 months ago
- Code release for CVPR'23 paper - "Sphere-Guided Training of Neural Implicit Surfaces"☆80Updated 2 years ago
- Repository for TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Optimization (SIGGRAPH…☆105Updated 5 months ago
- ☆18Updated 2 years ago
- Optmized Fused-SSIM☆68Updated 8 months ago
- ☆29Updated 4 months ago
- A simple nerfstudio implementation of 3D Gaussian rendering via Fuzzy Metaball equations☆12Updated last year
- ☆20Updated 5 months ago
- [NeurIPS 2024] Official implementation of "RobIR: Robust Inverse Rendering for High-Illumination Scenes"☆84Updated 11 months ago
- ☆55Updated last year
- [Just 4 Fun] Deformable-GS with less storage, 150+FPS, and sota quality.☆45Updated last year
- [TIP'2023] Fast Learning Radiance Fields by Shooting Much Fewer Rays, a general strategy to speed up the learning of radiance field☆69Updated last year
- ☆21Updated 10 months ago
- Self practice library of pytorch-based 3D geometry processing☆33Updated 2 years ago
- Official implementation of "S-VolSDF: Sparse Multi-View Stereo Regularization of Neural Implicit Surfaces" (ICCV 2023)☆30Updated 2 years ago
- ☆42Updated 6 months ago