zju3dv / PGSRLinks
[TVCG2024] PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction
☆741Updated 5 months ago
Alternatives and similar repositories for PGSR
Users that are interested in PGSR are comparing it to the libraries listed below
Sorting:
- [SIGGRAPH Asia'24 & TOG] Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes☆891Updated 6 months ago
- [CVPR 2024 Highlight] Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering☆994Updated 8 months ago
- RaDe-GS: Rasterizing Depth in Gaussian Splatting☆577Updated 4 months ago
- [ICML2024] Official code for GaussianPro: 3D Gaussian Splatting with Progressive Propagation☆767Updated 2 weeks ago
- DN-Splatter + AGS-Mesh: Depth and Normal Priors for Gaussian Splatting☆644Updated 4 months ago
- ☆566Updated 9 months ago
- [ECCV 2024] MVSGaussian: Fast Generalizable Gaussian Splatting Reconstruction from Multi-View Stereo☆513Updated last month
- [NeurIPS 2024]GSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction☆385Updated 7 months ago
- [ECCV2024] Relightable 3D Gaussian: Real-time Point Cloud Relighting with BRDF Decomposition and Ray Tracing☆555Updated 9 months ago
- A 3D Gaussian Splatting framework with various derived algorithms and an interactive web viewer☆796Updated last week
- 3DGS-to-PC: Convert a 3D Gaussian splatting scene into a dense point cloud or basic mesh with advanced customisation options and high-acc…☆425Updated last week
- [NeurIPS 2024 Spotlight]"LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS", Zhiwen Fan, Kevin Wang, Kairu…☆699Updated 5 months ago
- [ICLR'25 Oral] No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Images☆770Updated last month
- [ECCV 2024]"FSGS: Real-Time Few-Shot View Synthesis using Gaussian Splatting", Zehao Zhu*, Zhiwen Fan*, Yifan Jiang, Zhangyang Wang☆479Updated last year
- [CVPR 2024] Official implementation of "Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction"☆1,065Updated 11 months ago
- The official implementation of SAGA (Segment Any 3D GAussians)☆727Updated 2 months ago
- This is an official repository for "Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Images"☆249Updated 8 months ago
- [CVPR 2024 Highlight] Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields☆512Updated 7 months ago
- 🌟A curated list of DUSt3R-related papers and resources, tracking recent advancements using this geometric foundation model.☆630Updated 3 weeks ago
- This is a collective repository for all 3DGS related progresses in research and industry world☆628Updated 4 months ago
- ☆436Updated 4 months ago
- The official repository of Compact 3D Gaussian Representation for Radiance Field☆462Updated 8 months ago
- [ICLR 2024] Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting☆729Updated 8 months ago
- 2024 Gaussian Splatting Paper List(Arxiv)☆312Updated 4 months ago
- Implementation of the SIGGRAPH 2024 conference paper "High-quality Surface Reconstruction using Gaussian Surfels".☆609Updated 2 months ago
- Monitor Gaussian Splatting additional real-time viewable and differentiable outputs☆225Updated 3 weeks ago
- [CVPR'25] DepthSplat: Connecting Gaussian Splatting and Depth☆814Updated last month
- This is an unofficial Implementation☆430Updated 2 months ago
- A detailed formulae explanation on gaussian splatting☆573Updated last year
- [CVPR 2024] Code for SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes☆574Updated last week