DerThomy / AAA-GaussiansLinks
[ICCV 2025 Hightlight] Implementation of paper: AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Rendering
☆50Updated last month
Alternatives and similar repositories for AAA-Gaussians
Users that are interested in AAA-Gaussians are comparing it to the libraries listed below
Sorting:
- Ray Tracing 3D Gaussians in WebGL using Depth Testing☆39Updated 5 months ago
- Training code for "Radiance Meshes for Volumetric Reconstruction".☆259Updated this week
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆100Updated 8 months ago
- Official Implementation of "A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis", EGSR 2024☆113Updated 10 months ago
- GauSTAR: Gaussian Surface Tracking and Reconstruction (CVPR 2025)☆81Updated 3 months ago
- SPaGS: Fast and Accurate 3D Gaussian Splatting for Spherical Panoramas☆53Updated 4 months ago
- Official code release for "Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency"☆132Updated 2 months ago
- GSFix3D: Diffusion-Guided Repair of Novel Views in Gaussian Splatting☆122Updated last month
- This is the code of the CVPR 2025 paper "Hardware-Rasterized Ray-Based Gaussian Splatting"☆67Updated 8 months ago
- Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-t…☆52Updated last year
- Code for "Few-shot Novel View Synthesis using Depth Aware 3D Gaussian Splatting" (ECCV 24 workshops)☆59Updated 6 months ago
- DeSplat: Decomposed Gaussian Splatting for Distractor-Free Rendering☆47Updated 2 months ago
- Original implementation of "FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Rendering"☆25Updated 3 months ago
- [ICCV 2025] Self-Calibrating Gaussian Splatting for Large Field-of-View Reconstruction☆124Updated 10 months ago
- [CVPR 2025] Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshes☆30Updated 7 months ago
- [ICCV 2025] RI3D: Few-Shot Gaussian Splatting With Repair and Inpainting Diffusion Priors☆55Updated 9 months ago
- Subsurface Scattering for Gaussian Splatting☆156Updated 4 months ago
- The real-time viewer and offline renderer for the HPG'24 paper "Frustum Volume Caching for Accelerated NeRF Rendering"☆36Updated last year
- Official implementation of 2D Triangle Splatting for Direct Differentiable Mesh Training☆148Updated 4 months ago
- Adaptive and Temporally Consistent Gaussian Surfels for Multi-view Dynamic Reconstruction☆87Updated 6 months ago
- Optmized Fused-SSIM☆70Updated 9 months ago
- [SIGGRAPH 2025 Conference Paper] Virtualized 3D Gaussians (V3DG)☆92Updated 2 weeks ago
- BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesis☆77Updated 9 months ago
- Superpixel-guided Sampling for Compact 3d Gaussian Splatting☆21Updated last year
- Project website: https://noodle-lab.github.io/gaussianspa/☆89Updated 8 months ago
- An unofficial implementation of absGS☆117Updated last year
- The official repo of paper: HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering☆41Updated last year
- ☆69Updated 10 months ago
- GeoMaster: Advanced Geometry Enhancement for High-Resolution 3D Modeling☆87Updated 7 months ago
- ☆70Updated last year